Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


PFS StandardFermenting Liquors [one-action] Feat 4

Alchemist Healing Manipulate 
Source Tian Xia Character Guide pg. 104
Frequency once per day
Requirements You have a free hand

You always have a special batch of preserved liquor ready for each day. You serve your liquor to a willing adjacent creature. The creature recovers Hit Points equal to twice your level. Additionally, for 1 hour, all Diplomacy checks to influence the creature gain a +1 status bonus.

Traits

Healing:

A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Manipulate:

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.