Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


PFS StandardGlitter Crystals Feat 8

Additive Alchemist Healing 
Source Tian Xia Character Guide pg. 104

You can mix a blend of crushed flowers and alchemical salt into an alchemical elixir with the healing trait or alchemical food. Choose one of the following effects: reduce the drained condition by 1, reduce the stupefied condition by 1, remove the dazzled condition, or remove the deafened condition. The creature who consumes the modified healing elixir or alchemical food gains this benefit in addition to the food or elixir’s normal effects. This has no effect against permanent conditions.

Traits

Additive:

Feats with the additive trait allow you to add special substances to alchemical consumables you create when you use Quick Alchemy to create a consumable (you can't use additives with quick vials). You can add only one additive to a single alchemical item, you can add an additive only once per round, and most additive abilities specify a subset of alchemical consumables you can add them to.

Healing:

A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.