Intensified Element Stance [one-action] Feat 6Uncommon Druid Ranger Stance Source Tian Xia Character Guide pg. 109Access Tian Xia origin
Requirements You were the recipient of
elemental medicine during your last daily preparations.
You expend the elemental medicine in your body to empower your attacks, though you can’t consume any more elemental medicine until the next day. While in Intensified Element Stance, your strikes and damaging spells deal an additional 1d6 damage against certain creatures, depending on the type of elemental medicine you expended. If the person who crafted the elemental medicine expended was legendary in the skill they used, increase this damage to 2d6.
Earth acid damage against water creatures
Fire fire damage against metal creatures and constructs that are primarily metallic
Metal electricity damage against wood or plant creatures and constructs primarily made of wood or plant matter
Water sonic damage against fire creatures
Wood cold damage against earth creatures and constructs that are primarily made of rock or earth
Traits
Stance: A stance is a general combat strategy that you enter by using an action with the stance trait, and you remain in for some time. A stance lasts until you get knocked out, until its requirements (if any) are violated, until the encounter ends, or until you use a stance action again, whichever comes first. After you take an action with the stance trait, you can’t take another one for 1 round. You can enter or be in a stance only in encounter mode. You can Dismiss a stance.
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.