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PFS StandardMeditate on This! [one-action] Feat 14

Uncommon Barbarian Concentrate Emotion Incapacitation Mental Rage 
Source Tian Xia Character Guide pg. 109
Access Tian Xia origin

You meditate to alter your qi, coloring it with your resentment and anger. Until the start of your next turn, whenever you hit a creature with an unarmed Strike, or an adjacent creature deals piercing, slashing, or bleed damage to you, the creature that you hit or that damaged you must attempt a Will save against your class DC. The creature is then temporarily immune for 1 minute.

Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 3 and fleeing until the end of its next turn.

Traits

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Emotion:

This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Incapacitation:

An ability with this trait can take a character completely out of the fight or even kill them, and it’s harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell’s rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Rage:

You must be raging to use abilities with the rage trait, and they end automatically when you stop raging.

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.