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PFS StandardPhoenix's Flight Feat 16

Archetype Fire Magical Polymorph 
Source Tian Xia Character Guide pg. 117
Requirements You're adjacent to or sharing the same space as your familiar.

You and your familiar learn the secrets of elemental fire, allowing you to merge together to become a legendary creature—a phoenix. You can cast monstrosity form as an innate occult spell once per day, except you can transform only into a phoenix, and your familiar must be adjacent to you before you Cast the Spell. When you Cast the Spell, your familiar merges into your form. While transformed, you gain the Blazing Conflagration action.

Activate—Blazing Conflagration [three-actions] (fire, healing, light, visual); Requirements You’re transformed into phoenix form by the monstrosity form spell granted by this feat; Effect You dismiss phoenix form while a fiery corona erupts from you as searing light. Each creature in a 10-foot burst takes 16d6 fire damage with a basic Fortitude save against your spell DC; creatures that critically fail are blinded for 1 round. You gain 8d6 temporary Hit Points. At 18th level and again at 20th level, the burst deals an additional 2d6 fire damage, and you gain an additional 1d6 temporary Hit Points.

Traits

Archetype:

This feat belongs to an archetype.

Fire:

Effects with the fire trait deal fire damage or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.

Planes with this trait are composed of flames that continually burn with no fuel source. Fire planes are extremely hostile to non-fire creatures. Unprotected wood, paper, cloth, and other flammable materials catch fire almost immediately, and creatures wearing unprotected flammable clothing catch fire, typically taking 1d6 persistent fire damage. Extraplanar creatures take moderate environmental fire damage at the end of each round (sometimes minor environmental damage in safer areas, or major or massive damage in even more fiery areas). Ice creatures are extremely uncomfortable on a fire plane, assuming they don’t outright melt in the heat.

Magical:

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Polymorph:

These effects transform the target into a new form. A target can't be under the effect of more than one polymorph effect at a time. If it comes under the effect of a second polymorph effect, the second polymorph effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes specifically granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry.

If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.