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There is a Legacy version here.

PFS StandardBattle

Source Player Core 2 pg. 135
Warlike forces fill you with physical might and tactical knowledge, aiming to have you uphold the glory of combat, fight to improve the world, prepare against the necessity of conflict, or endure the inevitability of war. You might draw upon deities such as Gorum, Iomedae, Rovagug, the Horseman of War Szuriel, the Queen of the Night Eiseth, the Vudrani god Diomazul, and others, or you might find power in the unending conflict between the armies of Heaven and Hell, the Elemental Planes, the Outer Gods, or even the collective spirits of those who fought in wars over the ages.

Granted Spells

cantrip: shield; 1st sure strike; 2nd telekinetic maneuver; 4th weapon storm

Revelation Spells

initial: weapon trance; advanced: battlefield persistence; greater: revel in retribution

Related Domains

destruction, might, protection, zeal

Mystery Skill

Athletics

Oracle Feat

Oracular Warning

PFS StandardCurse of the Mortal Warrior

Curse Divine Oracle 
Source Player Core 2 pg. 135
You thrive in the thick of battle, but your mystery’s sheer focus on the physical and material leaves your soul weak against the tricks of spellcraft. You smell faintly of steel and blood no matter how you try to remove or mask the scent, you appear more imposing and muscular than you actually are, and you hear the faint clash and clamor of battle in the distance at all times.

Cursebound 1 Spells have an easier time wounding you. You gain weakness 2 to any damage dealt by a spell. Any immunity or resistance you have to spells is suppressed. This applies only to spells, not other magical abilities.Cursebound 2 You take a –1 status penalty to saving throws against spells.Cursebound 3 Your weakness to spells is equal to your level.Cursebound 4 Your status penalty to saving throws against spells increases to –2.