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Gray Gardener Director General

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Gray Gardener Director GeneralCreature 17

Legacy Content

Rare LE Medium Human Humanoid 
Source Night of the Gray Death pg. 21
Human administrator
Perception +30
Languages Common, Elven, Infernal, Requian
Skills Acrobatics +29, Deception +33, Diplomacy +31, Intimidation +33, Occultism +30, Society +30, Stealth +29
Str +2, Dex +5, Con +1, Int +4, Wis +2, Cha +5
Items +2 greater striking sword cane, +2 striking dagger (2), +1 resilient glamered breastplate, ceramic mask
AC 41; Fort +28, Ref +29, Will +32
HP 320
Anonymity The Gray Gardener director general has a +2 circumstance bonus to Deception checks and saving throws to conceal their identity and a +2 circumstance bonus to their Deception DC against effects that ferret out information about the Gray Gardener's identity. Gardener's Resolve [reaction] Trigger The Gray Gardener director general rolls a failure (but not a critical failure) on a Will save against an effect with the mental or fear trait; Requirements The Gray Gardener director generals's features are obscured by a mask or hood; Effect The Gray Gardener director general takes 3d8 mental damage, and the saving throw is a success.
Speed 25 feet
Melee [one-action] sword cane +34 [+30/+26] (agile, concealable, finesse), Damage 3d6+2+8 piercingMelee [one-action] dagger +34 [+30/+26] (agile, finesse, versatile S), Damage 2d4+2+8 piercingRanged [one-action] dagger +34 [+30/+26] (agile, thrown 10 feet, versatile S), Damage 2d4+2+8 piercingQuick Draw [one-action] The director general Interacts to draw a weapon, and then Strikes with that weapon.Skewer the Fearful The director general's Strikes deal an additional 4d6 precision damage to frightened creatures. If the Strike against a frightened creature is a critical hit, the creature doesn't automatically reduce its frightened condition at the end of its next turn.Stern Glare [free-action] (concentrate, visual) Trigger The director general's turn begins; Effect The director general attempts to Demoralize a creature within 60 feet that they can see and that can see the director general.Whispers of Superiority [one-action] (auditory, concentrate, mental) The director general utters a few words to a non-frightened target within 60 feet that can hear them, bolstering the target's indignation of cowards. The target creature must succeed at a DC 41 Will save, or it doesn't count frightened creatures as allies and can't Aid them or f ank with them. This effect lasts for 1 round (1 minute on a critical failure).