There is a Remastered version
here.
Scrounger Dedication Feat 2Legacy Content
Uncommon Archetype Dedication Source Advanced Player's Guide pg. 190 2.0Archetype ScroungerPrerequisites trained in
Crafting
You can
Craft items even without appropriate tools or a workshop, though you take a –2 item penalty to your
Crafting check. Additionally, you don't need a physical
formula book to remember all of your formulas; you pay the same cost as normal to learn them, but you memorize them all.
You can Craft temporary items out of anything, anywhere, with whatever materials happen to be on hand, spending only 10 minutes to perform the initial Crafting check. The temporary item must be common, non-magical, 1st level or lower, and must be a weapon, armor, or a nonconsumable piece of
adventuring gear. Instead of a single item, you can create 10 pieces of a single type of ammunition. This is a
shoddy item, but you don't take the normal penalty when using shoddy items you made using this feat. Your temporary item lasts for 1d4 hours before falling apart into its raw components; the GM rolls the number of hours secretly. You can create only the physical item, not any information or magic, so for example, while you could create a blank journal or one of random pages, you couldn't use it as a
scholarly journal or a
religious text.
You can incorporate any materials or items that you have on hand, even if they're not the type of materials that would ordinarily be used to Craft a given item, though you must have enough volume of material to make the item you want. Unless all the materials you used were an appropriate type to make the item, you take a –5 penalty to the Crafting check (or a –10 penalty if the materials you used were particularly unsuitable, as determined by the GM).
Special You can't select another dedication feat until you have gained two other feats from the scrounger archetype.
Scrounger Dedication Leads To...
Expert Disassembler,
High-Quality Scrounger,
Magical Scrounger,
Reverse EngineeringTraits
Archetype: This feat belongs to an archetype.
Dedication: You must select a feat with this trait to apply an archetype to your character.
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.