Mythic Callings | Mythic Feats | Mythic Destinies


Decree Of Prosperity [one-action] Feat 14

Auditory Mythic 
Source War of Immortals pg. 135
Archetype Prophesied Monarch
Frequency once per day
Prerequisites Prophesied Monarch Dedication

You speak with a gentle encouragement that inspires confidence and competence in your followers. Speak your decree; all your knights who hear your decree treat failures (but not critical failures) on non-attack skill checks as successes for 1 minute.

When you speak a Decree of Prosperity, you can spend a Mythic Point as part of the action to have the inspiration spread to every individual within a 10-mile radius around you at that moment. Each individual receives a +2 status bonus to all checks to Earn Income, and they’re all able to find jobs of their level in the region for the next month. The people who benefit from this effect quickly learn that it happened because of your decree; for the next month, you can obtain food and lodging for free anywhere within the affected area, and you can obtain up to 10 common items of 3rd-level or lower at half price.

Traits

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.