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Spawn Of Jeharlu

Spawns of Jeharlu typically drift in the skies above the realm of Jeharlu, content to enjoy blasphemous and horrific dreams and fancies while they watch the fungal world below for intruders. It isn't that far off the mark to equate a spawn of Jeharlu to a white blood cell, except in this case the body they defend is Jeharlu. Encountered beyond this realm, a spawn's role reverses—now they play the part of infective agents, seeking to spread corruption through soil, vegetation, and fleshy life wherever they go.

Recall Knowledge - Fiend (Religion): DC 49
Recall Knowledge - Fungus (Nature): DC 49
Unspecific Lore: DC 47
Specific Lore: DC 44

Elite | Normal | Weak
Proficiency without Level

Spawn Of JeharluCreature 22

Rare Gargantuan Fiend Fungus Unholy 
Source Pathfinder #212: A Voice in the Blight pg. 89
Perception +40; greater darkvision, scent purity (precise) 120 feet, truesight
Languages Chthonian
Skills Acrobatics +36, Athletics +43, Nature +40, Religion +42
Str +11, Dex +6, Con +8, Int +4, Wis +10, Cha +6
Scent Purity A spawn of Jeharlu can detect holy creatures with scent as a precise sense to 120 feet.
AC 46 all-around vision; Fort +34, Ref +38, Will +40
HP 540; Immunities disease, paralyzed, poison; Weaknesses cold iron 20, holy 20
Hallucinatory Spores (aura, divine, emotion, mental) 60 feet. The spawn is surrounded by spores that manipulate the thoughts of those exposed. When a creature ends its turn in the aura and isn't holding its breath, it must attempt a DC 42 Will save. If it fails, it becomes confused until the end of its next turn (or for 1 minute on a critical failure).Grasping Strands [reaction] Trigger A creature within 60 feet of the spawn of Jeharlu uses a move action or leaves a square during a move action it's using; Effect A flurry of tendrils whips out, allowing the spawn of Jeharlu to attempt an Athletics check to Grapple the triggering creature. The spawn can Pull the creature if it remains grappled on its next turn.
Speed 20 feet, fly 40 feet
Melee [one-action] tentacle +39 [+34/+29] (forceful, magical, reach 20 feet, unholy, versatile P), Damage 4d12+19 bludgeoning plus Improved GrabPrimal Innate Spells DC 42, attack +34; 10th massacre; 9th execute, toxic cloud (Ă—3); 8th regenerate, teleport (at will); 5th translocate; 4th translocate (at will); Cantrips (9th) caustic blast, tangle vine; Constant (10th) truesight
Pull [one-action] 30 feet.Soul [one-action] (death, divine) The spawn extends feeding stalks to drain the spirit and life from an adjacent restrained or helpless creature. The target takes 10d6 spirit damage and must attempt a DC 45 Will save. If the damage from Drain Soul reduces a creature to 0 Hit Points, that creature dies instantly.
Critical Success The target takes no damage.
Success The target takes half damage and becomes drained 1.
Failure The target takes full damage and is drained 2. If it was already drained, its drained condition value increases by 1 to a maximum of drained 4.
Critical Failure As failure, but double damage and the target becomes doomed 1.

Sidebar - Additional Lore From Jeharlu Spores

Treerazer uses Jeharlu Spores as his opening gambit against Kyonin in an attempt to spread fungal blights in a sudden and explosive manner. Those same spores, left to germinate in the Outer Rifts, instead develop into spawns of Jeharlu.