
Hedge Prison
[two-actions] Focus 3This Spell may contain spoilers from the Wardens of Wildwood Adventure Path
Uncommon Druid Focus Plant Source Pathfinder #202: Severed at the Root pg. 72Cast [two-actions] somatic,
verbalRange 30 feet;
Targets 1 Medium or smaller creature
Saving Throw Reflex;
Duration sustained up to 1 minute
You conjure an intricate hedge prison to trap a creature, encasing them completely in a hollow cube of dense bushes. The hedge has AC 5,
Hardness 5, and 20 Hit Points. It’s
immune to critical hits and precision damage.
Critical Success The creature escapes the hedge before it fully forms.
Success The creature is trapped inside the hedge, but the hedge’s Hit Points are reduced by half.
Failure The creature is trapped inside the hedge.
Critical Failure The creature is trapped inside the hedge, and the hedge’s Hit Points are increased by half.
Heightened (4th) The hedge’s hardness increases to 7 and it’s Hit Points increase to 30.
Heightened (5th) The hedge’s hardness increases to 9 and it’s Hit Points increase to 40. You can target a creature of Large size or smaller.
Heightened (6th) The hedge’s hardness increases to 11 and its Hit Points increase to 50. You can target a creature of Large size or smaller.
Heightened (7th) The hedge’s hardness increases to 13 and its Hit Points increase to 60. You can target a creature of Huge size or smaller
Heightened (8th) The hedge’s hardness increases to 15 and its Hit Points increase to 70. You can target a creature of Huge size or smaller.
Heightened (9th) The hedge’s hardness increases to 17 and its Hit Points increase to 80. You can target a creature of Huge size or smaller.