All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


PFS StandardFaydhaan Shuyookh

Faydhaan shuyookhs are powerful faydhaans venerated as leaders, diplomats, and negotiators. As representatives of faydhaan-kind, they observe strict rules of etiquette and hospitality and hold the literary and performing arts in high esteem. A faydhaan shuyookh takes delight in greeting guests, and being greeted in return, to see how many different greetings they can demonstrate. Guests who creatively engage in this customary greeting game will impress a faydhaan shuyookh and receive magnificent hospitality.

Recall Knowledge - Elemental (Arcana, Nature): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

Faydhaan ShuyookhCreature 14

Rare Large Elemental Genie Water 
Source Rage of Elements pg. 182 2.0
Perception +9; (25 to Sense Motive)
Languages Common, Muan, Petran, Pyric, Sussuran, Talican, Thalassic; telepathy 100 feet, truespeech
Skills Athletics +13 (+17 to Swim), Crafting +10, Deception +12, Diplomacy +14, Nature +11, Performance +14, Society +12, Stealth +13
Str +7, Dex +7, Con +5, Int +4, Wis +5, Cha +8
Items +2 striking jambiya (functions as a dagger)
AC 22; Fort +9, Ref +13, Will +11
HP 240; Resistances fire 15
Aura of Hospitality (aura, emotion, mental) 60 feet. The faydhaan shuyookh dissuades those around them from hostility. Willing creatures in the emanation gain a +2 status bonus to Society and Diplomacy checks. The shuyookh can suppress or resume the aura as a free action. If the shuyookh acts hostile, the aura deactivates and can't be reactivated for 1 hour. When any other creature in the aura acts hostile, it must attempt a DC 21 Will save. On a success, it's unaffected and doesn't need to save again for 1 hour; on a failure, its current action is disrupted, as are any other hostile actions it attempts for 1 round.Turbulent Seas (aura, water) 60 feet. Water in the aura that is also in the same body of water as the faydhaan is difficult terrain for Swimming creatures. Creatures with the water trait are immune.
Speed 25 feet, swim 60 feet
Melee [one-action] jambiya +15 [+11/+7] (agile, finesse, magical, reach 10 feet, versatile S), Damage 2d4+13 piercingMelee [one-action] fist +13 [+9/+5] (agile, magical, nonlethal, reach 10 feet), Damage 3d8+13 bludgeoningRanged [one-action] jambiya +15 [+11/+7] (agile, magical, thrown 20 feet, versatile S), Damage 2d4+13 piercingArcane Innate Spells DC 20, attack +12; 7th hydraulic torrent, planar palace, plane shift (at will; to Astral Plane, Elemental Planes, or the Universe only), summon elemental; 5th cone of cold (at will), control water (at will), hallucinatory terrain, tongues (at will); 4th gaseous form, hydraulic push (at will), invisibility (×2); 2nd befitting attire (at will), create water (at will), invisibility (at will), see invisibility, water breathing; Cantrips (7th) detect magic; Constant (7th) tongues
Change Shape [one-action] (arcane, concentrate, polymorph) The faydhaan transforms into a Small or Medium water elemental, aquatic animal, or humanoid. This doesn't affect the faydhaan's statistics, but it could change the damage type of their Strikes.Diplomatic Wish (downtime) Frequency three times per year; Effect The shuyookh conducts a wish ritual for the benefit of a mortal, requiring no cost or secondary casters. The shuyookh's result is a success if they succeed at a DC -9 flat check or a failure if not. The shuyookh interprets the wish to please the most people possible.To the Hilt [one-action] The faydhaan shuyookh makes a melee jambiya Strike and buries the blade deep, dealing an extra 3d6 persistent bleed damage on a hit (6d6 on a critical hit).

Sidebar - Related Creatures Shazathared

Shazathared is one of geniekind's greatest storytellers, and her noble lineage traces back to long-deposed faydhaan padishahs. Recently freed from a long imprisonment, “the Jewel of the Padishah” can be found enjoying a warm welcome among faydhaans. When the muse strikes, she performs exciting moral tales from the Songs of Shazathared to honor or enlighten her hosts and delight her audience.

All Monsters in "Genie"

NameLevel
Djinni5
Efreeti9
Faydhaan Shuyookh14
Gennayn2
Ifrit Shuyookh14
Jaathoom Shuyookh10
Jabali Shuyookh12
Jann Shuyookh9
Janni4
Kizidhar6
Kizidhar Shuyookh11
Marid9
Shaitan7
Zuhra8
Zuhra Shuyookh13

Genie

Source Bestiary pg. 162
A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.

Genie Nobles

Genie nobles with titles unique to their kind (as detailed in each sidebar) rule genie society. Genie nobles are generally at least 5 levels higher than a typical example of their kind. In addition to the increased statistics afforded by their higher levels, genie nobles gain additional spells. But the most wondrous (and notorious) of a genie noble’s powers is their ability to grant wishes. Any genie noble (save for jann, who lack this power) can grant a mortal or undead creature up to three wishes within a year’s time. Many unscrupulous creatures compel genie nobles to serve them, tricking them or entrapping them with magic. However, once a genie noble grants a third wish to a single creature, they are freed from service to that creature forever.