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PFS StandardSnapping Flytrap

Snapping flytraps typically have two sets of tooth-edged leaves, each measuring 3 feet wide, at the end of 10-foot-long stalks.

Recall Knowledge - Plant (Nature): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Snapping FlytrapCreature 3

Large Mindless Plant 
Source Monster Core pg. 154
Perception +7; tremorsense (imprecise) 30 feet
Skills Athletics +11, Stealth +10 (+13 in undergrowth)
Str +2, Dex +3, Con +5, Int -5, Wis +2, Cha -2
AC 18; Fort +12, Ref +8, Will +7
HP 50; Immunities mental; Resistances acid 5; Weaknesses fire 5
Quick Capture [reaction] Trigger A creature hits or touches the flytrap; Effect The flytrap makes a leaf Strike against the triggering creature. If it hits, the creature is grabbed in that leaf.
Speed 15 feet
Melee [one-action] leaf +11 [+6/+1] (reach 10 feet), Damage 1d8+2 piercing plus 1d6 acid and Improved GrabFocused Assault [two-actions] The flytrap attacks a single target with both its two leaves. The flytrap makes one leaf Strike. On a success, the flytrap deals the damage from one leaf Strike plus an additional 1d8 damage for every leaf beyond the first. On a failure, the flytrap deals the damage from one leaf Strike, but it can't use Improved Grab. It deals no damage on a critical failure. This counts toward the flytrap's multiple attack penalty as a number of attacks equal to the number of leaves the flytrap has.Hungry Flurry [two-actions] The flytrap makes two leaf Strikes at a –2 penalty, each against a different target. These attacks count toward the flytrap's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all its attacks.Swallow Whole [one-action] (attack) Medium, 1d8+1 bludgeoning plus 1d6 acid, Rupture 5

All Monsters in "Flytrap"

NameLevel
Giant Flytrap10
Snapping Flytrap3

Flytrap

Source Monster Core pg. 154
Flytraps eagerly feed on humanoids, monstrous insects, and larger prey.

Sidebar - Treasure and Rewards Flytrap Treasure

Giant flytraps have enough instinctual intellect to effectively ambush prey or to move about to seek out better hunting grounds, but they don't value treasure. Still, a flytrap tends to accumulate a small wealth of discarded loot from those it has eaten, leaving these shiny baubles in the periphery of its root system once it has finished digesting its meal.