General Hazards | Adventure-Specific Hazards | Weather Hazards


There is a Legacy version here.

Scythe BladesHazard 4

Mechanical Trap 
Source GM Core pg. 103 2.0
Complexity Simple
Stealth DC 23 (trained)
Description Two blades, each hidden in a 15-foot-long ceiling groove, are both connected to a trip wire.
Disable DC 21 Thievery (trained) to disable each blade
AC 21, Fort +12, Ref +8
Hardness 11, HP 44 (BT 22); Immunities critical hits, object immunities, precision damage
Falling Scythes [reaction] Trigger The trip wire is pulled or severed; Effect Both blades swing down, each one Striking all creatures under the ceiling grooves.

Melee scythe +17 (deadly d12), Damage 2d12+4 slashing; no multiple attack penalty
Reset The trap resets after 15 minutes.