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Gilded Gunner Assassin

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Gilded Gunner AssassinCreature 5

Legacy Content

Rare NE Medium Humanoid 
Source Pathfinder #179: Cradle of Quartz pg. 57
Veteran Gilded Gunners
Perception +15
Skills Acrobatics +13, Athletics +12, Deception +12, Intimidation +10, Stealth +13
Str +3, Dex +4, Con +2, Int +1, Wis +1, Cha +1
Items golden silencer (affixed to dueling pistol), concealed holster, dueling pistol (10 rounds), knuckle duster, moderate thunderstone (2)
AC 22; Fort +13, Ref +15, Will +12
HP 75
Shot of Opportunity [reaction] Requirements The Gilded Gunner has a loaded firearm in hand; Trigger A creature within 30 feet uses a manipulate action, uses a move action, or makes a ranged attack; Effect The Gilded Gunner makes a ranged Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the Gilded Gunner disrupts that action. This Strike doesn't count toward the Gilded Gunner's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Speed 25 feet
Melee [one-action] knuckle duster +15 [+11/+7] (agile, free-hand), Damage 1d4+6 bludgeoningRanged [one-action] thunderstone +15 [+10/+5] (alchemical, bomb, sonic, splash, thrown 20 feet), Damage 2d4 sonic damage plus 2 sonic splash and deafened (DC 20)Ranged [one-action] dueling pistol +15 [+10/+5] (concealable, concussive, fatal d10, range increment 60 feet, reload 1), Damage 1d6+6 piercingSneak Attack The Gilded Gunner assassin deals an additional 2d6 precision damage to flat-footed creatures.