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PFS StandardVeteran Reclaimer

This grizzled half-orc wields a longbow with the familiarity of a woman who considers it more as an extension of her body than a weapon.

When Lastwall fell, many of the former Knights of Ozem became disheartened and scattered, wandering aimlessly through the wilds of the Inner Sea. Though the horrific events that led to the fall of Lastwall shook their faith in the traditional hierarchy of the Knights, they hardened their resolve to hunt all undead from the face of Golarion. These Crimson Reclaimers still see the Whispering Tyrant as their primary foe, but they can be found in many of the most haunted regions of the world, living off the land and hunting the restless dead.

While heroism and fervor for their cause still burns in their heart, veteran reclaimers have lived long enough to lose their taste for tales of courtly valor and valiant last stands. They have learned the value of caution and thus engage their enemies from range and use terrain to their advantage. They are quick to strike back at enemies that harm their allies, knowing staunch teammates are essential in the face of the world's many horrors.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Veteran ReclaimerCreature 11

Legacy Content

CG Medium Human Humanoid Orc 
Source Character Guide pg. 123 2.0
Perception +24; darkvision, low-light vision
Languages Common, Orcish
Skills Acrobatics +20, Athletics +19, Intimidation +15, Medicine +19, Nature +18, Religion +20, Survival +22
Str +4, Dex +5, Con +4, Int +0, Wis +3, Cha +0
Items +1 striking composite longbow (100 arrows), +1 striking bastard sword, +1 breastplate, lesser healing potion, dagger
AC 29; Fort +20, Ref +23 (successes are instead critical successes), Will +19
HP 195
Speed 25 feet; ignores the effects of non-magical difficult terrain
Melee [one-action] bastard sword +21 [+16/+11] (magical, two-hand d12), Damage 2d8+8 slashingMelee [one-action] dagger +21 [+17/+13] (agile, versatile S), Damage 1d4+8 piercingRanged [one-action] composite longbow +22 [+17/+12] (deadly 1d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 2d8+6 piercingRanged [one-action] dagger +21 [+17/+13] (agile, thrown 10 feet, versatile S), Damage 1d4+8 piercingCrimson Vengeance [one-action] Frequency once per round; Requirements The veteran reclaimer is wielding a ranged weapon with reload 0. Effect The veteran reclaimer makes two Strikes with the required weapon against a target that has attacked the veteran reclaimer or one of their allies within the last round (the multiple attack penalty applies normally). If both hit the creature, combine their damage for the purpose of resistances and weaknesses.Nature's Edge Enemies are flat-footed to the veteran reclaimer in areas of natural difficult terrain or in areas of difficult terrain resulting from a snare.Vengeful Edge When attacking a creature that attacked the veteran reclaimer or one of their allies within the last round, the veteran reclaimer has a multiple attack penalty of –3, or –2 with their dagger.Weapon Mastery When the veteran reclaimer critically hits a creature who attacked the veteran reclaimer or one of their allies within the last round, the reclaimer applies the weapon's critical specialization effect.

Ruthal Ironroar

The constant battles between Belkzen and Lastwall resulted in prejudice on both sides, and Ruthal never found her life in either land pleasant. For many years, Ruthal lived alone in the wilderness, avoiding other people. Yet when Lastwall began to crumble, the half-orc found she couldn't turn her head the other way. Though her moods are capricious and her social skills out of practice, Ruthal is a true angel to those that she rescues.

All Monsters in "Knights of Lastwall"

NameLevel
Veteran Reclaimer11
Virtuous Defender4

Knights of Lastwall

Source Character Guide pg. 122 2.0
For centuries, the nation of Lastwall stood as a bulwark against the orcs of Belkzen and the lingering threat of the Whispering Tyrant. But when the Whispering Tyrant escaped his prison, he brought to his enemies in Lastwall a devastating apocalypse. Now Lastwall is destroyed, and the knights who once served there are without a home. In its absence, they have formed a ragtag group known as the Knights of Lastwall, and they carry on their charge to stand against the undead legions of the Whispering Tyrant wherever their skills are needed.