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Living Graffiti

A living graffiti is a painting or drawing that has come to life by way of strange magic. It typically looks like a cartoonish humanoid made of wet oil paint. These two-dimensional beings are unbound from the canvases on which they were originally drawn and can move along any flat surface they touch, including walls, floors, furniture, doors, and even bodies of still water. They cannot exist apart from the surfaces they traverse except in brief bursts, which they typically use to harass or attack nearby creatures. Although they are not incredibly intelligent, living graffiti exhibit a mischievous spitefulness and seeming desire to make the real world as much of a caricature as their own two-dimensional domain.

Variant Living Graffiti

The living graffiti below is but one type of this strange creature. Other living graffiti exist, made from media like chalk, pastels, ink, or tempera, or even more archaic materials like mud, beeswax, or blood. The following are a few examples of the kinds of abilities such a variant living graffiti might have.

Blood: The living graffiti gains the following ability.
Absorb Blood Anytime a creature within 5 feet of the living graffiti takes slashing, piercing, or persistent bleed damage, the graffiti gains a number of temporary HP equal to half the damage dealt to the adjacent creature.

Chalk: The living graffiti gains the following ability.
Cone of Chalk [two-actions] The living graffiti expels a 15-foot cone of chalk. Creatures in the area must succeed at a DC 20 Reflex save or be blinded for 1 round. The living graffiti can’t use Cone of Chalk again for 1d4 rounds.

Ink: The living graffiti’s HP increases to 60 and its splatter Strike deals 2d6 damage (in addition to blinding for 1 round), but it gains the following weakness.
Water Weakness When the living graffiti is doused with water or starts its turn in water (either through a spell or some other effect, such as pouring a bucket of water over it), it takes 2d6 damage.

Recall Knowledge - Construct (Arcana, Crafting): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Oil Living GraffitiCreature 3

Legacy Content

CN Medium Construct 
Source Pathfinder #151: The Show Must Go On pg. 84, Bestiary 3 pg. 162; There is a more recent version of this monster. Click here to view.
Perception +9; darkvision
Languages Common; (can't speak any language)
Skills Acrobatics +11, Crafting +5, Deception +10, Stealth +11
Str +2, Dex +4, Con +1, Int -2, Wis +2, Cha +1
AC 19; Fort +8, Ref +11, Will +7
HP 50; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal, paralyzed, poison, sickened, unconscious
Backdrop When a creature attempts to Strike a living graffiti and critically misses, the attacker hits the surface (a wall, canvas, or so on) behind the living graffiti. This may damage or break the weapon or surface. Surface-Bound A living graffiti can move only along flat surfaces such as floors and walls. If the surface it’s on is destroyed (such as a portrait hit by a fireball spell or a puddle being splashed), the graffiti takes 2d6 damage and is shunted to the nearest flat surface. If there is no flat surface within 5 feet, the living graffiti is destroyed.
Speed 25 feet
Melee [one-action] fist +13 [+9/+5] (agile, finesse), Damage 2d4+4 bludgeoningRanged [one-action] splatter +11 [+6/+1] (nonlethal, range increment 20 feet), Damage 1d4+4 plus blinded 1 round

All Monsters in "Living Symbol"

NameLevel
Living Rune13
Living Graffiti3

Living Symbol

Source Bestiary 3 pg. 162
Magic is a complex thing to begin with, and at a certain level of sophistication, the differences between a spell and an autonomous creature become increasingly blurry. Living symbols are constructed creatures of reified and reinforced magic, held together by glyphs, runes, and eldritch formulae.