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Amelekana

Amelekanas are amphibious ambush predators native to rivers and lakes across Castrovel. An amelekana looks similar to a giant snail, with an opalescent spiraling shell and eyeless face sporting a crown of six antennae, but that's where the resemblance ends. Instead of one giant foot, the amelekana has fleshy tubes standing upright through holes in its shell and a host of tiny armored legs, like those of a crab. Yet perhaps the most unusual feature of the amelekana is that it's actually a symbiotic community of two separate organisms, neither of which can live without the other.

Like many creatures on Castrovel, amelekanas have some basic psychic ability—in their case, a sense for nearby living creatures. A hunting amelekana submerges itself to obscure its location. When prey draws near, the amelekana rises from the water and releases compressed gasses to launch its symbiotes—blobby amoebas the size of a bread loaf—at their victims. These amoebas act as external digesters for the stomachless amelekana, using their acidic coating to dissolve prey and absorb nutrition. Once its amoebas have had their fill, the amelekana slurps them back up, providing the amoeba colony with a safe haven inside its body in exchange for a portion of the processed nutrients.

A typical amelekana is 9 feet long and weighs up to 2,000 pounds.

Recall Knowledge - Beast (Arcana, Nature): DC 21
Unspecific Lore: DC 19
Specific Lore: DC 16

Elite | Normal | Weak
Proficiency without Level

AmelekanaCreature 4

Legacy Content

Uncommon N Large Amphibious Beast 
Source Pathfinder #187: The Seventh Arch pg. 84
Perception +14; lifesense 100 feet
Skills Acrobatics +10, Athletics +10, Stealth +12, Survival +12
Str +5, Dex +1, Con +4, Int -3, Wis +4, Cha +0
AC 21; Fort +14, Ref +11, Will +14
HP 72
Refective Shell An amelekana submerged in water gains a +4 circumstance bonus to Stealth checks. If the water is moving, this bonus increases to +8.
Speed 20 feet, swim 20 feet
Melee [one-action] pseudopod +13 [+8/+3], Damage 2d4+8 bludgeoningRanged [one-action] lob amoeba +14 [+9/+4]Lob Amoeba [one-action] The amelekana flings a symbiotic amoeba at a target within 40 feet—this is a ranged attack that doesn't count toward the amelekana's multiple attack penalty, and its multiple attack penalty doesn't apply to this attack.
Success The target takes 2d4+8 bludgeoning damage and the symbiotic amoeba lands in a square adjacent to the target.
Failure The target takes no damage, but the symbiotic amoeba still spawns in a square adjacent to the target.
Critical Failure The target takes no damage and the lobbed amoeba dies on impact.
Symbiotic Amoeba An amoeba produced by the amelekana is a Tiny, mindless, semi-independent creature controlled by the amelekana. It has the minion trait, AC 15, 1 Hit Point, and the same skills and saving throws as the amelekana. Each round, the amelekana can Command a Minion to make an amoeba Step or Swim 20 feet and make a pseudopod Strike (Melee pseudopod +13, Damage 2d4 acid). If an amelekana is killed, its symbiotic amoebas are also killed by the host creature's psychic backlash. An amelekana can have up to three extant symbiotic amoebas at a time.

Sidebar - Treasure and Rewards Amelekana Shells

Amelekana shells' swirling shine warps light in water to the point where the shells almost disappear, making them quite valuable. Among terrestrial cultures, amelekana shells are often used in jewelry. Locathahs and other aquatic cultures have long sought some way to turn the unusual shells into armor or other gear that might aid in underwater hunting, but few have succeeded so far. Crafting a single piece of stealth-enhancing amelekana shell armor would be a worthwhile endeavor indeed.