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Relics

Source GM Core pg. 308
Some extraordinary magic items grow in power along with a character, gaining abilities that add to an adventurer's legend. These are called relics, and owning one can define a character more than any other magic item.

Click here for the full rules on Relics.

Celestial Gifts

Divine RetributionMinor Gift

Holy 
Source GM Core pg. 310
Aspect celestial; Prerequisite The relic is a weapon.
Activate [two-actions] (concentrate); Effect Drawing upon divine fury, you single out a target that damaged you or an ally within the past round and fill your relic with divine vengeance against them. Make a Strike against that foe, dealing an additional damage die on a hit. If the target has the unholy trait, it's also enfeebled 1 until the start of your next turn on a hit (or enfeebled 2 on a critical hit).

Heaven's GraceMinor Gift

Holy 
Source GM Core pg. 311
Aspect celestial; Prerequisite The relic is a worn item.
The heavens protect you from harm. While wearing the relic, you gain a +1 status bonus to AC against attacks by fiends and resistance to an energy type corresponding to the relic's celestial origin (such as sonic resistance from a choral angel). The resistance is equal to half the relic's level (minimum 1).

Word of FaithMinor Gift

Healing Holy Vitality 
Source GM Core pg. 311
Aspect celestial
Activate [two-actions] (concentrate, manipulate); Frequency once per hour; Effect Placing your hand on yourself or an ally, you heal their wounds and bolster their spirit. The target regains 1d8 HP per item level and reduces their frightened value by 1.

Righteous CallMajor Gift

Holy 
Source GM Core pg. 311
Aspect celestial
Activate [two-actions] (concentrate, manipulate); Frequency once per day; Effect Holy magic fills your armaments, making them true weapons against evil. For 1 minute, your weapons and unarmed attacks gain the holy weapon rune while you hold them. If a weapon is at its limit on property runes, you can choose one property rune on the weapon to go dormant while the holy rune takes effect. In addition, Strikes your allies make while they're within 30 feet of you gain the holy trait.

Sacred GlowMajor Gift

Holy Light 
Source GM Core pg. 311
Aspect celestial
Activate [two-actions] (concentrate, manipulate); Effect Your relic shines with holy light. This creates bright light in a 30-foot emanation around the item. Unholy creatures in the area are frightened 1 and can't lower their frightened value below 1 as long as they remain in the light. Fiends in the area increase any weakness to holy they have by 5. You can Sustain this activation for up to 1 minute.

Angelic VesselGrand Gift

Holy 
Source GM Core pg. 311
Aspect celestial
Activate [two-actions] (concentrate, manipulate); Frequency once per day; Effect At your invitation, a celestial imbues your body with the divine. You gain 50 additional Hit Points, increasing both your maximum and current Hit Points, as well as weakness 10 to unholy. If the relic has the righteous call gift, this activation grants the effects of that gift as well, without expending its daily use.

You can Dismiss the effect. If you do, you can unleash a wave of holy power, causing the relic to cast an 8th-rank divine decree with the holy trait.