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Speaker in Spores

As Zibik wanders the blighted wilderness and takes on the toxins of others, his body is overburdened by fungal growths. Zibik sheds these growths during his cycle of death and rebirth, and they sometimes emerge as a fungal creature that's independent of but innately connected to the green man. Zibik often shapes a speaker in spores to resemble an animal he encountered recently; speakers very rarely share the same form, but they all appear like fungal growths surrounded by glowing spores.

Recall Knowledge - Fungus (Nature): DC 36
Unspecific Lore: DC 34
Specific Lore: DC 31

Elite | Normal | Weak
Proficiency without Level

Blighted Speaker in SporesCreature 13

Rare Large Fungus Mutant 
Source Pathfinder #203 Shepherd of Decay pg. 85
Perception +25; darkvision, sporesight (imprecise) 120 feet
Languages Muan, Wildsong; shaped tongue, spore matrix
Skills Acrobatics +22, Athletics +24, Intimidation +21, Nature +27, Survival +27
Str +7, Dex +3, Con +4, Int -2, Wis +8, Cha +2
Shaped Tongue The speaker in spores can speak with all plants and the creature they resemble.
Spore Matrix (aura, mental, primal) 60 feet. The speaker in spores is surrounded by a strong concentration of spores. The speaker can communicate telepathically to any creatures in the aura who have breathed in their spores. This communication always uses the listener's native language and can't be used with a creature that doesn't breathe.
Sporesight The speaker in spores can see through spores drifting in the air, ignoring cover. This is an imprecise sense and functions only in areas without strong wind currents. Sporesight doesn't function underwater.
AC 32; Fort +23, Ref +20, Will +27
HP 250; Immunities poison; Resistances bludgeoning 15, piercing 15; Weaknesses fire 15, slashing 15
Blight Walker The speaker in spores recovers from the paralyzed, slowed, and stunned conditions at the end of their turn. They're also immune to penalties to their Speeds and ignore cover, concealment, difficult terrain, and greater difficult terrain resulting from plants or fungi.Toxic Spores [reaction] (disease, poison, primal) Trigger A creature critically hits the speaker or the speaker dies; Effect The blighted speaker in spores releases a burst of toxic spores. Any creature within 10 feet of the speaker in spores takes 3d6 poison damage (DC 31 basic Fortitude save). Creatures that fail their saving throw are exposed to Ayrzul's Blight.
Speed 40 feet; fly
Melee [one-action] tendril +28 [+23/+18] (reach 10 feet), Damage 3d10+13 bludgeoning plus 1d6 persistent poisonPrimal Innate Spells DC 33; Constant (5th) environmental endurance, fly
Rituals DC 33; 4th blight
Ayrzul's Blight (disease, earth, primal) but DC 33.Accelerate Decay [two-actions] (primal, void) The speaker in spores unleashes void energy that forces desiccation in a 30-foot emanation. Each living creature in the area takes 14d6 void damage (DC 33 basic Fortitude save). Creatures afflicted by a disease take a –2 circumstance penalty to this save. All Small or smaller non-magical plant life (though not plant creatures) in the area wither and die, eliminating any cover or concealment and leaving difficult terrain in their wake. The speaker in spores is immune to this effect and can't use this ability again for 1d4 rounds.

Sidebar - Related Creatures Healthy Speakers

A speaker in spores free of the corrupting influence of Ayrzul's Blight doesn't have Toxic Spores or Accelerate Decay. It replaces blight with plant growth as a ritual. Zibik has an empathic link with all healthy speakers in spores, as if they were familiars and he had the Share Senses ability.