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Deathless Zealot

Deathless zealots are powerful variants of deathless acolyte. They're as ambitious as deathless hierophants but more martially oriented, seeking out and slaying alleged heretics and enemies of their faith in pursuit of completing their divine missions. This zealot is dedicated to Zagresh, but any deity of warfare could create a deathless zealot. Due to their focus on battle and conflict, orc deities are especially likely to create deathless zealots in preference to other forms of deathless acolytes.

Recall Knowledge - Undead (Religion): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Deathless Zealot of ZagreshCreature 9

Uncommon Medium Undead 
Source Pathfinder #209: Destroyer's Doom pg. 84
Perception +21; darkvision
Languages Common, Necril, Orcish
Skills Athletics +22, Intimidation +17, Occultism +14, Religion +20
Str +7, Dex +3, Con +3, Int +1, Wis +6, Cha +2
Items religious symbol of Zagresh, +1 striking greatclub
AC 26; Fort +16, Ref +16, Will +21
HP 120 (void healing); Immunities death effects, disease, paralyzed, poison, unconscious
Field of Slaughter (aura, divine) 40 feet. Allies within the aura treat their weapons and unarmed attacks as keen, even if the weapons don't meet the requirements. Critical hits within the aura deal 3d6 persistent bleed damage, in addition to any other critical hit effects. If the critical hit would already deal persistent bleed damage, increase the damage to 3d6+3.Ravage Heretic [reaction] (divine) Trigger A creature within 60 feet who the deathless zealot can see and who doesn't worship Zagresh casts a divine spell; Effect The deathless zealot attempts to counteract the triggering spell using their spell attack modifier and a counteract rank of 5. If the spell is counteracted, the caster is stunned 3 from the pain of the backlash. If the deathless zealot fails to counteract the spell, the caster is temporarily immune to further uses of this ability for 24 hours.
Speed 25 feet
Melee [one-action] greatclub +21 [+16/+11] (backswing, magical, shove), Damage 2d10+11 bludgeoningDivine Prepared Spells DC 28, attack +20; 5th chilling darkness, divine immolation, harm (×5); 4th divine wrath (×2), implement of destruction; 3rd chilling darkness, crisis of faith, vampiric feast; 2nd blood vendetta (×2), spiritual armament; 1st bane, fear, grim tendrils; Cantrips (5th) detect magic, divine lance, void warp
Cleric Domain Spells DC 28, 2 Focus Points; 5th cry of destruction, destructive aura
Spellsmash [two-actions] (divine) The zealot Casts a Spell that requires a spell attack roll or has a range of touch, channeling it into their greatclub, then makes a melee Strike. This attack roll determines the effects of both the Strike and the spell. This counts as two attacks for their multiple attack penalty, but the penalty isn't applied until after the Spellsmash. The zealot can't use Spellsmash again until they recharge it with a single action, which has the concentrate trait.

All Monsters in "Deathless Acolyte"

NameLevel
Deathless Acolyte3
Deathless Hierophant7
Deathless Zealot9

Deathless Acolyte

Source Book of the Dead pg. 88
Deathless acolytes are an oddity among undead, neither willingly transformed nor, strictly speaking, transformed against their will. The creation of a deathless acolyte is an act of direct intervention by a deity, typically as a double-edged reward and curse granted to a faithful priest who failed in completing a divine mandate due to circumstances beyond their control.

Deathless Deities

Urgathoa isn't the only deity who has deathless acolytes. Other deities of death and war have their own deathless servitors. Included below are adjustments that can be quickly applied to the above stat blocks to modify them for other deities. Make the following adjustments and see the sample deity entry below.

Alignment match the acolyte's deity

Aura replace the acolyte's aura with an alternate one (see below) if it's more appropriate

Chastise Heretic and Denounce Heretic apply to anyone who doesn't follow the acolyte's deity

Spells replace goblin pox and false life with spells from the acolyte's deity's spells

Domain Spells use the domain spells from one of the deity's domains

Weapon replace the scythe with the deity's favored weapon

Example Deity: Gorum (CN)

The mortality rate among priests of Gorum is exceptionally robust, as are the ranks of his deathless acolytes.

Aura field of bloodshed

Domain Spells athletic rush, enduring might (hierophant only)

Spells replace goblin pox with true strike and false life with enlarge

Weapon greatsword (1d12 slashing, versatile P)

Alternate Aura

Field of Bloodshed (abjuration, aura, divine) 20 feet (hierophant 40). All creatures within the aura gain a +2 status bonus to damage with weapon Strikes. Creatures within the aura who attempt to Cast a Spell that doesn't deal damage must succeed at a DC 5 flat check or the spell fails, and the slot or Focus Point is wasted.

Sidebar - Additional Lore Eternal Servitude

Most priests and clerics don't aspire to become a deathless acolyte. Undergoing the transformation in the first place is usually an indicator the acolyte failed to achieve an important task set by their deity in life. Being forced to complete in undeath what one failed to achieve potentially means missing one's eternal reward to devote their existence to an undefined and potentially indefinite period of servitude.

Sidebar - Geb She-Who-Feasts

There are some among the deathless who I must watch carefully. Urgathoa's priests are hedonistic and boringly predictable, but on at least two occasions, I have encountered the rumored handiwork of one of her deathless hierophants: a being called She-Who-Feasts. I have yet to unravel the creature's purpose, but she seems drawn to flash points of great political strife, working behind the scenes to foment discord before fading back into the margins of history.

Sidebar - Related Creatures War's Toll

In the wake of the War of Immortals, deathless acolytes of all types have grown in number, especially deathless zealots, as both deities and their followers fell in battle without completing divine mandates. Curiously, deathless zealots of slain deities retain their power and continue to roam, still striving to carry out missions granted to them by their lost patrons.