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Great Ironbill

The great ironbill, a stork-like creature native to Dirt Sea shores, is known for clapping its fearsome beak to create incredibly loud and unnerving sounds.

Recall Knowledge - Animal (Nature): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

Great IronbillCreature 5

Large Animal 
Source Pathfinder #209: Destroyer's Doom pg. 86
Perception +10; low-light vision
Skills Acrobatics +13, Intimidation +13
Str +5, Dex +5, Con +2, Int -4, Wis +2, Cha +4
AC 22; Fort +9, Ref +15, Will +10
HP 58
Speed 20 feet, fly 40 feet
Melee [one-action] beak +15 [+11/+7] (agile), Damage 2d6+6 bludgeoningMelee [one-action] talon +15 [+11/+7] (agile, reach 10), Damage 2d6+6 slashingClatter [two-actions] The ironbill snaps its beak together. Creatures within 30 feet take 2d10 sonic damage (DC 22 basic Will save). On a failure, the creature is also frightened 1 (frightened 2 on a critical failure).Flyby Attack [two-actions] The ironbill Flies and makes a talon Strike at any point along the way.Standstill [one-action] The great ironbill becomes unnervingly still. The next creature the ironbill makes a Strike against is off-guard to the ironbill.

Sidebar - Advice and Rules Living Alarm

The great ironbill tends to remain eerily still, making it hard to spot when it stands amongst trees or shadows. Combined with their deafeningly loud calls, properly trained ironbills make excellent guards.

All Monsters in "War Beast"

NameLevel
Bull of Zagresh7
Great Ironbill5
War Aurochs9
Warcat of Rull13

War Beast

Source Pathfinder #209: Destroyer's Doom pg. 86
Belkzen's megafauna husbandry is a source of orc pride, with many species bred for everyday life. In battle, they provide an edge against foes.