All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Briargeist

Briargeists are verdorites unique to Tanglebriar. Millennia spent steeping in Treerazer's corruptive influence has granted them far greater strength while distorting their forms away from the vaguely humanoid to an animate tangle of thorny vines, roots, and fungal growths.

Recall Knowledge - Spirit (Occultism): DC 39
Recall Knowledge - Undead (Religion): DC 39
Unspecific Lore: DC 37
Specific Lore: DC 34

Elite | Normal | Weak
Proficiency without Level

BriargeistCreature 15

Rare Medium Incorporeal Spirit Undead 
Source Pathfinder #211: The Secret of Deathstalk Tower pg. 86
Perception +27; darkvision
Languages Arboreal, Chthonian, Common, Fey; speak with plants
Skills Acrobatics +29, Intimidation +27, Nature +27, Stealth +29, Tanglebriar Lore +27
Str -5, Dex +6, Con +3, Int +4, Wis +8, Cha +6
AC 35; Fort +22, Ref +27, Will +29
HP 240 (void healing); Immunities death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 15 (except force, ghost touch, or vitality; double resistance vs. non-magical)
Tanglebriar Dependent A briargeist is bonded to Tanglebriar and must remain within it. If the briargeist moves outside of Tanglebriar, they are immediately destroyed.
Speed fly 30 feet
Melee [one-action] vine +29 [+25/+21] (agile, finesse, magical, reach 10 feet), Damage 3d12+8 void plus bewildering toxinRanged [one-action] infesting seed +29 [+24/+19] (magical, range increment 40 feet), Damage 3d10+8 void plus briarvinePrimal Innate Spells DC 36, attack +28; 8th fungal infestation, wall of thorns; 7th nature's pathway (at will; within Tanglebriar only), sudden blight; 6th tangling creepers (at will); Cantrips (8th) tangle vine; Constant (8th) speak with plants
Bewildering Toxin (mental, occult poison) Saving Throw DC 36 Will; Maximum Duration 6 rounds; Stage 1 dazzled and off-guard (1 round); Stage 2 confused and off-guard (1 round); Stage 3 3d10 mental damage, confused, and off-guard (1 round)Briarvine (curse, occult, void) The incorporeal seeds ejected from a briargeist grow rapidly when they damage living creatures. Living creatures hit by a briargeist's infesting seed must attempt a DC 36 Fortitude save with the following effects. A living creature can only host one briarvine at a time; a creature that currently has a briarvine growing out of them after failing a previous saving throw does not need to attempt additional Fortitude saves.
Critical Success The seed fails to take root.
Success The seed fails to take root, but the target still takes 2d10 void damage as the seed dies out.
Failure The seed takes root within the target and inflicts 2d10 void damage. At the start of the creature's next turn, a long ghostly thorny vine grows out of their body. This ghostly growth makes a vine Strike (as if the briargeist were making the attack) against a randomly determined ally of the host creature within reach at the start of the host creature's turn. If there's no viable target, the vine inflicts 2d10 void damage (DC 36 basic Fortitude save) on the host. The host can attempt a new Fortitude save at the end of each of its turns; otherwise, this effect ends automatically after 1 minute.
Critical Failure As failure, except the host can't attempt new Fortitude saves to end the Briarvine early

All Monsters in "Verdorite"

NameLevel
Briargeist15
Seetangeist12
Waldgeist8

Verdorite

Source Book of the Dead pg. 164
When disaster befalls the natural world, a different kind of undead may rise, entirely unlike risen humanoids. Most plants, fish, insects, and other animals don't possess a psychology complex enough to experience the emotional catharsis required to return as undead without intervention from an outside force.

Mass extinction can serve as that outside force. Humanoids clear-cutting an entire forest or a seaside community wiping out a species critical to their ecosystem can spawn a verdorite. The collective spiritual energy and emotional distress of a dying biome powers these undead, formed as conglomerates or representatives.

Sidebar - Related Creatures About Verdorites

Verdorites are the enraged spectral echoes left behind when an ecosystem experiences a catastrophic collapse. Calling upon the essences of millions of extinguished plants and animals, they punish any they deem responsible for the disaster, as well as whoever might try to harm the lands to which they are bound.

Sidebar - Additional Lore Once-Mortal Waldgeists

Sometimes druids, fey, gnomes, and other powerful primal spellcasters with a deep connection to a specific woodland ritually sacrifice their lives to the forest, intentionally dying so they can rise as a waldgeist and protect their home for all time.