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Besieged Logging Crew

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Besieged Logging CrewCreature 4

Gargantuan Human Humanoid Troop 
Source Pathfinder #201: Pactbreaker pg. 35
Perception +7
Languages Common, Fey
Skills Acrobatics +9, Athletics +12, Lumber Lore +10, Nature +8, Survival +10
Str +3, Dex +2, Con +2, Int +1, Wis +2, Cha +1
AC 18; Fort +12, Ref +9, Will +10
HP 60; Thresholds 40 (3 segments), 20 (2 segments); Weaknesses area damage 10, splash damage 5
Troop Defenses
Speed 25 feet; troop movement
Form Up [one-action] Hurl Axes [two-actions] The loggers draw their hatchets, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 3d6 slashing damage (DC 18 basic Reflex save). When the crew is reduced to 8 or fewer squares, this area decreases to a 5-foot burst.Tandem Chop [one-action] to [three-actions] Frequency once per round; Effect The loggers engage in a coordinated axe attack against each enemy within 10 feet, with a DC 19 basic Reflex save. The damage depends on the number of actions expended.
[one-action] 1d10 slashing damage
[two-actions] 3d6+7 slashing damage
[three-actions] 3d6+10 slashing damage
Troop Movement Whenever the loggers Stride, they first Form Up as a free action to condense into a 20-foot-by20-foot area (minus any missing squares), then move up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the logging crew enters difficult terrain, the extra movement cost applies to all the loggers.