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Devil's BreathHazard 5

Legacy Content

Unique Magical Trap 
Source Pathfinder #200: Seven Dooms for Sandpoint pg. 52
Complexity Simple
Stealth DC 23
Description The taxidermy monster lurches forward, howls, and exhales a blast of foul-smelling smoke.
Disable Thievery DC 23 to pluck out the taxidermy's gemstone eyes
AC 22, Fort +15, Ref +9
Hardness 10, HP 50 (BT 25); Immunities critical hits, object immunities, precision damage
Exhale Smoke [reaction] Trigger A non-goblin creature approaches within 10 feet of the taxidermy Sandpoint Devil; Effect The taxidermy Sandpoint Devil lurches forward, opens its jaws, and emits a blood-curdling howl and a blast of foul-smelling gray smoke. All creatures in a 30-foot-cone directed south of the trap (which reaches all the way to the door leading out to the Pit) must attempt a DC 22 Fortitude save or become enfeebled 1 for 1 hour (or enfeebled 2 for 8 hours on a critical failure).
Reset The Devil’s Breath resets automatically after an hour.