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Reborn Sun Mage

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Reborn Sun MageCreature 11

Legacy Content

Rare LE Medium Fire Undead 
Source Pathfinder #172: Secrets of the Temple City pg. 11
Perception +13; darkvision
Languages Common, Necril
Skills Acrobatics +10, Athletics +6, Intimidation +12, Nature +8, Religion +8
Str +1, Dex +3, Con +1, Int +0, Wis +2, Cha +5
Items religious symbol of Walkena, major staff of fire
AC 17; Fort +7, Ref +10, Will +13
HP 195 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances fire 10, mental 10
Burning Sacrifice (divine, evocation, fire) When the sun mage is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot emanation (DC 16 basic Reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of scrying, lowering the spell's DC by -9. The sun mage's gear and treasure are unaffected by the explosion and left in a pile where they die.
Speed 25 feet
Melee [one-action] fist +8 [+4/+0] (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning plus 2d6 fireMelee [one-action] staff +6 [+1/-4] (magical, two-hand d8), Damage 1d4+4 bludgeoningRanged [one-action] sunfire +8 [+3/-2] (fire, magical, range increment 40 feet), Damage 3d6+12 fireDivine Innate Spells DC 19, attack +11; 5th burning hands; Cantrips (5th) divine lance (law or evil), message, shield, sigil
Primal Spontaneous Spells DC 19, attack +11; 6th chain lightning, fire seeds, purple worm sting (3 slots); 5th dispel magic, elemental form, fireball, wall of stone (4 slots); 4th fly, shape stone, stoneskin, wall of fire (4 slots); 3rd fireball, haste, meld into stone, wall of thorns (4 slots); 2nd barkskin, faerie fire, flaming sphere, spider climb (4 slots); 1st grease, gust of wind, shocking grasp, spider sting (4 slots); Cantrips (6th) acid splash, detect magic, light, produce flame, read aura
Revitalizing Flame [one-action] (divine, healing, necromancy) Frequency once per day; Effect The sun mage produces a specialized flame that burns away maladies and restores a creature. If the sun mage's next action is to Cast a Spell with the fire trait that deals damage and isn't a cantrip, the spell doesn't deal any damage. It instead restores a number of Hit Points equal to four times the spell's level to all targets or creatures. This restoration affects all creatures regardless of whether they are healed by positive or negative energy