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Gilded Gunner Safecracker

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Gilded Gunner SafecrackerCreature 6

Legacy Content

Rare NE Medium Humanoid 
Source Pathfinder #179: Cradle of Quartz pg. 57
Locks experts
Perception +14
Skills Acrobatics +14, Athletics +10, Stealth +14, Thievery +16
Str +2, Dex +4, Con +0, Int +3, Wis +2, Cha +0
Items golden silencer (affixed to dueling pistol), invisibility potion, alchemical fuse, concealed holster, dagger, dueling pistol (10 rounds), pyronite
AC 22; Fort +12, Ref +16, Will +12
HP 85
Speed 25 feet
Melee [one-action] dagger +16 [+12/+8] (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+2+5 piercingRanged [one-action] dueling pistol +16 [+11/+6] (concealable, concussive, fatal d10, range increment 60 feet, reload 1), Damage 1d6+2+4 piercingSneak Attack The safecracker deals an additional 1d6 precision damage to flat-footed creatures.