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There is a Legacy version here.

PFS StandardCaligni Dancer

Caligni dancers serve as intermediaries between caligni factions, carrying messages and negotiating deals between the notoriously independent groups. Although physically fragile, the dancers serve an important role within caligni society and are rarely seen without guards.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Caligni DancerCreature 1

Medium Caligni Humanoid 
Source Monster Core pg. 48
Perception +6; greater darkvision, light blindness
Languages Caligni
Skills Acrobatics +7, Diplomacy +8, Performance +6, Stealth +7, Thievery +7
Str +0, Dex +4, Con +2, Int -1, Wis +1, Cha +3
Items baton (functions as light mace), dagger
AC 17; Fort +7, Ref +9, Will +4
HP 18 (final dance)
Distracting Frolic [reaction] (fortune, manipulate) Trigger An ally within 10 feet of the dancer rolls a saving throw against a mental or illusion effect; Effect The target ally can roll the save twice and take the better result.Final Dance (occult, shadow, visual) When the dancer dies, their body dissolves into a swirling mass of darkness and light. All creatures in a 10-foot emanation must succeed at a DC 17 Will save or be dazzled for 1d4 rounds. The dancer's possessions are left in a pile where they died.
Speed 25 feet
Melee [one-action] baton +9 [+5/+1] (agile, finesse, shove), Damage 1d4 bludgeoningMelee [one-action] dagger +9 [+5/+1] (agile, finesse, versatile S), Damage 1d4 piercingRanged [one-action] dagger +9 [+5/+1] (agile, thrown 10 feet, versatile S), Damage 1d4 piercingOccult Innate Spells DC 16; 1st counter performance (visual only); Cantrips (1st) courageous anthem
Dancer's Curse [one-action] (curse, mental, occult) The caligni dancer touches a foe and curses it. If the target fails a DC 18 Will save, it gains clumsy 1 and stupefied 1. The target is then temporarily immune for 24 hours. These conditions persist until the curse is removed. The victim can attempt a new DC 18 Will save once per hour to end the curse.Sneak Attack The caligni dancer deals 1d6 extra precision damage to off-guard creatures.

All Monsters in "Caligni"

NameLevel
Caligni Assassin8
Caligni Caller6
Caligni Dancer1
Caligni Hunter4
Caligni Skulker2
Caligni Slayer3
Caligni Vanguard5

Caligni

Source Monster Core pg. 48
Calignis lurk in subterranean cities, with each caligni growing into a specific role and form determined by supernatural influences in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white eyes. Many relish the chance to creep above ground at night to steal

Sidebar - Advice and Rules Darkening Poison

Many calignis keep several doses of darkening poison, an uncommon injury poison made from Darklands spider venom, on hand to incapacitate foes. A dose of darkening poison costs 5 gp, is of light Bulk, is held in 2 hands, and has the following statistics.

Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison (1 round); Stage 2 1d6 poison and creatures you can see only with darkvision are concealed from you (1 round); Stage 3 1d6 poison and creatures you can see only with darkvision are hidden from you (1 round)

Sidebar - Additional Lore The Caligni Legacy

The calignis are descendants of humans who, millennia ago, fled underground to escape a devastating cataclysm and begged for salvation from malevolent, shadowy demigods known only as the Forsaken. The Forsaken warped the refugees into tough survivors, but at a price: every caligni that dies transforms into energy as a scrap of their soul feeds the Forsaken. The Forsaken themselves later vanished despite these offerings, leaving shadowy proxies to shape calignis and their culture.