All Creatures
Abilities | Monsters | NPCs


Crimson Worm Statue

This creature did not include a description.

Recall Knowledge - Construct (Arcana, Crafting): DC 25
Unspecific Lore: DC 23
Specific Lore: DC 20

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Crimson Worm StatueCreature 8

Legacy Content

Uncommon N Large Construct Mindless 
Source Pathfinder #194: Cult of the Cave Worm pg. 60
Perception +15; darkvision
Skills Athletics +19
Str +6, Dex +2, Con +6, Int -5, Wis +0, Cha -5
AC 28 (20 when broken); Fort +19, Ref +14, Will +12; construct armor
HP 120; Hardness 8; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Construct Armor Like normal objects, a crimson worm statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a crimson worm statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.
Speed 30 feet
Melee [one-action] jaws +21 [+16/+11] (magical, reach 10 feet), Damage 2d12+2+6 piercingMelee [one-action] tail +21 [+16/+11] (magical, reach 10 feet), Damage 2d8+2+6 bludgeoningThrash [two-actions] The crimson worm statue makes a Strike against each creature in its reach. It can strike up to once with its jaws and any number of times with its tail. Each attack counts toward the worm's multiple attack penalty, but the multiple attack penalty doesn't increase until after it makes all its attacks.Vomit Worms [two-actions] (conjuration) Frequency once per day; Effect The statue disgorges a bore worm swarm into an adjacent 10-foot-by-10-foot space. Creatures in the swarm's area are immediately affected by the bore worm swarm's Swarming Bites, after which the bore worm swarm rolls initiative and acts independently before disappearing after 1d6 minutes.