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Wereant Disciple

Some wereants have a religious zeal about training to protect their community and gladly give their lives for the hive.

Recall Knowledge - Beast (Arcana, Nature): DC 40
Recall Knowledge - Humanoid (Society): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Wereant DiscipleCreature 16

Legacy Content

Rare LE Medium Beast Human Humanoid Werecreature 
Source Pathfinder #174: Shadows of the Ancients pg. 86
Perception +12; darkvision, scent (imprecise) 30 feet
Languages Common; insect empathy, telepathy 120 feet
Skills Acrobatics +15, Athletics +12, Stealth +13, Survival +12
Str +6, Dex +9, Con +5, Int +0, Wis +6, Cha +4
Hive Mind (divination, primal) Wereants operate with a shared hive intelligence. While within telepathic range of at least one other wereant, a wereant disciple gains a +2 circumstance bonus to initiative checks, Perception checks, and saving throws against mental effects. If one wereant is aware of a combatant, all members of the hive mind within telepathic range are aware of it.
Insect Empathy (divination, primal) The wereant can communicate with insects.
AC 23; Fort +12, Ref +14, Will +9
HP 305; Weaknesses silver 15
Gnawing Retort [reaction] Trigger A creature adjacent to the wereant critically misses the wereant with a melee Strike; Effect The wereant makes a mandibles Strike against the triggering creature.
Speed 40 feet, fly 60 feet
Melee [one-action] mandibles +13 [+8/+3], Damage 3d10+14 slashing plus curse of the wereantMelee [one-action] carapace fist +16 [+12/+8] (agile, finesse), Damage 3d8+14 bludgeoning plus staggering blowChange Shape [one-action] (concentrate, polymorph, primal, transmutation) The wereant changes into their humanoid, hybrid, or animal shape. Each shape has a specific, persistent appearance. A true wereant's natural form is their hybrid shape. In humanoid shape, they use their original humanoid size, lose their jaws and claw Strikes, and gain a melee fist Strike that deals bludgeoning damage equal to the slashing damage dealt by their mandibles. In animal shape, they take the form of a Medium giant ant, gain a climb Speed of 20 feet, gain Grab on their mandibles Strike, and lose their weapon Strikes.Curse of the Wereant (curse, necromancy, primal) This curse affects only humanoids; Saving Throw DC 18 Fortitude. On each full moon, the cursed creature must succeed at another Fortitude save or turn into a wereant until dawn. The creature is under the GM's control and goes on a rampage for half the night before falling unconscious until dawn.Flying Leap [one-action] Frequency once per round; Effect The wereant disciple Flies and makes two Strikes against different targets at any point during that movement. These Strikes deal an additional 2d6 precision damage if the disciple is above the target. If the wereant began this action hidden, they remain hidden until after this ability's Strikes. Both attacks count toward the disciple's multiple attack penalty, but the penalty doesn't increase until after both Strikes.Moon Frenzy (polymorph, primal, transmutation) When a full moon appears in the night sky, the wereant must enter hybrid form, can't Change Shape, becomes one size larger, increases their reach by 5 feet, and increases the damage of their mandibles Strike by 2. When the moon sets or the sun rises, the wereant returns to humanoid form and is fatigued for 2d4 hours.Staggering Blow A creature damaged by the wereant disciple's carapace fist Strike must succeed at a DC 19 Fortitude save or become stunned 1 (stunned 2 on a critical failure). If the Strike is a critical hit, a creature that fails the save is also paralyzed for 1 round.

All Monsters in "Werecreature, Wereant"

NameLevel
Wereant Disciple16
Wereant Poisoner17

Werecreature, Wereant

Source Pathfinder #174: Shadows of the Ancients pg. 86
Insectile werecreatures, such as wereants, only come about in unusual circumstances, such as powerful curses from inhuman gods or transformative magic run amok. Wereants work together with a natural cohesion that's rare in other types of werecreatures. The wereants presented here are more powerful than most wereants, as they've been warped by the forces contained within the Vesicant Egg.

Werecreature

Related Groups Werecreature
Werecreatures are humanoids doomed to transform into animals and animal-humanoid hybrids under the light of the full moon. These shapechanging creatures are the result of an ancient primal curse that they can, in turn, transmit through their own bites. Their ability to lurk unseen in the wilds as well as among people, combined with the contagiousness of their condition, makes werecreatures a perennial cause of panicked suspicion.

Sidebar - Related Creatures Community Seekers

A creature might be cursed as a wereant, but lone wereants don't remain on their own for long. Their hive mind calls out to other wereants, and they soon join with others in a psychic communion, working toward goals together. In their human forms, wereants might leave their lives behind to join other secret wereants as a band of traders, a construction crew, an entertainment troupe, or other group that sticks close together. They often keep giant ants nearby as pets or guardians.