All Creatures
Abilities | Monsters | NPCs


Queen Kawlinawk

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

Queen KawlinawkCreature 13

Legacy Content

Unique NE Medium Humanoid 
Source Pathfinder #190: The Choosing pg. 55
Female harpy
Perception +23; darkvision
Languages Common
Skills Acrobatics +24, Athletics +25, Deception +26, Intimidation +26, Performance +26
Str +6, Dex +5, Con +4, Int +0, Wis +4, Cha +7
Items +1 striking falchion, +1 striking composite shortbow (20 arrows), jewelry worth 150 gp
AC 34; Fort +21, Ref +25, Will +23
HP 240
Attack of Opportunity [reaction]
Speed 20 feet, fly 60 feet
Melee [one-action] falchion +26 [+21/+16] (forceful, magical, sweep), Damage 2d10+12 slashingMelee [one-action] talon +25 [+21/+17] (agile, finesse), Damage 3d4+12 slashingRanged [one-action] shortbow +25 [+20/+15] (deadly d10, magical, propulsive, range increment 60 feet, reload 0), Damage 2d6+12 piercingCaptivating Song [one-action] (auditory, concentrate, enchantment, incapacitation, mental, primal) The harpy cries out an eerie, compelling melody. Each non-harpy creature within a 300-foot aura must attempt a DC 23 Will save to avoid becoming captivated by the harpy's song. The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.
Success The creature is unaffected.
Failure The creature is fascinated, and it must spend each of its actions to move closer to the harpy as expediently as possible, while avoiding obvious dangers. If a captivated creature is adjacent to the harpy, it stays still and doesn't act. If attacked by the harpy, the creature is freed from captivation at the end of the harpy's turn.
Critical Failure As failure, but if attacked by the harpy, the creature can attempt a new save at the start of its next turn, rather than being freed at the end of the harpy's turn.
Dread Cry [two-actions] (auditory, concentrate, primal, sonic) Queen Kawlinawk utters a screech in a 60-foot cone that harms her enemies but heartens her allies. The screech deals 14d6 sonic damage to non-harpy creatures in the area (DC 33 basic Fortitude save). Harpies in the area can instead use a reaction to Fly, Step, or Stride; one harpy in the area, of Queen Kawlinawk's choice, can instead use a reaction to Strike. Queen Kawlinawk can't use Dread Cry for 1d4 rounds.War Formation Queen Kawlinawk deals an extra 2d6 damage with her melee Strikes to any creature that's within reach of at least one of her allies.