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Lamp Blighter

Lamp blighters are small fey creatures who haunt dark places. With their pronounced fangs, long claws, and faded, torn moth wings, they resemble nightmarish pixies. They rarely exceed 2 feet in height, and their tendency to hover in mid-air at the level of their victim's eyeballs means that few adventurers will encounter a lamp blighter attacking from the ground. They delight in rending eyeballs from sockets and will often string the eyes of their victims into necklaces that they wear with great pride. Occasionally, they recycle the energy taken from snuffed fires into flame-based attacks; since lamp blighters despise light, they typically resort to this move only in desperation.

Long ago, the pixie-like beings that would become lamp blighters inhabited the Universe in peace, delighted to make their homes in nature. As civilizations gradually encroached upon nature, many of these pixies fled to the First World—but some remained. As they witnessed the destruction of the environments they loved, bitterness and malevolence grew in them. Ages passed, and the desire for revenge gnawed their hearts. They put their arrowsharp teeth to cruel purposes; they used their claws to wicked ends. They came to hate the lights of civilization, both magical and mundane, and turned their minds to the ways that darkness itself might aid them in vengeance. In this way, the first lamp blighters came to be, and thus they remain to this day.

Recall Knowledge - Fey (Nature): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Lamp BlighterCreature 6

Small Fey 
Source Shining Kingdoms pg. 183
Perception +15; darkvision, low-light vision
Languages Aklo, Common, Fey
Skills Acrobatics +15, Deception +13, Intimidation +13, Nature +13, Stealth +15
Str +1, Dex +5, Con +1, Int +2, Wis +3, Cha +2
Items +1 shortbow (60 arrows)
AC 23; Fort +11, Ref +17, Will +14; +1 status to all saves vs. magic
HP 75; Immunities blinded; Weaknesses cold iron 5, fire 5
Speed 15 feet, fly 45 feet
Melee [one-action] claw +16 [+12/+8] (agile, finesse, magical), Damage 2d4+7 slashingRanged [one-action] shortbow +17 [+12/+7] (deadly d10, magical, range increment 60 feet, reload 0), Damage 1d6+6 piercingPrimal Innate Spells DC 24, attack +16; 4th darkness; 3rd blindness, dispel magic; 2nd floating flame (Ă—2); Cantrips (3rd) detect magic, ignition, prestidigitation, shield
Eye Pluck [one-action] (manipulate) Frequency once per round; Requirements The lamp blighter's last action was a successful claw Strike against a creature with eyes; Effect The lamp blighter attempts to pluck out one of the required creature's eyes. The target must attempt a DC 21 Fortitude save. On a failure, the target takes 4 persistent bleed damage and is dazzled for 1 round. On a critical failure, the target's eye is also severely damaged, taking a –4 circumstance penalty on all sightbased Perception checks until the target returns to full Hit Points or the wound is otherwise healed (by magic such as sound body or regenerate). If all a creature's eyes are severely damaged in this way, that creature is blinded for the same duration.Fear the Darkness [two-actions] (concentrate, emotion, fear, mental, primal) Requirements The lamp blighter must be in an area of darkness; Effect The lamp blighter evokes the terror of being unable to see in the dark. Each creature within a 20-foot emanation that doesn't have darkvision must succeed at a DC 23 Will save or become frightened 2.Snuff the Light [one-action] (concentrate, fire, primal) The lamp blighter extinguishes light sources in a 10-foot emanation . They extinguish all non-magical light sources automatically and attempt to extinguish magical light sources with a +16 counteract modifier and a counteract rank of 3. If the lamp blighter successfully extinguishes any light, their next successful claw or shortbow Strike deals 1d6 persistent fire damage.

Sidebar - Advice and Rules Treacherous Tactics

While most lamp blighters prefer to lurk in darkness, some occasionally disguise themselves as friendly pixies to lure unsuspecting adventurers into a trap. They usually accomplish this ploy through clever use of shadows, draping their wings across their faces, and exaggerated pantomiming. The illusion is often ruined when a lamp blighter grows frustrated and reveals their fang-filled mouths.