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There is a Legacy version here.

Hallucination Powder TrapHazard 6

Magical Trap 
Source GM Core pg. 102 2.0
Complexity Simple
Stealth DC 24 (expert)
Description A tube of hallucinogenic powder armed with a miniature explosive is connected to a doorknob or similar latch.
Disable DC 26 Thievery (expert) to disable the hammer that strikes the percussion cap
AC 24, Fort 0, Ref 0
Hardness 0, HP 1; Immunities critical hits, object immunities, precision damage
Powder Burst [reaction] (mental, poison) Trigger The latch is opened or the tube is broken; Effect The tube explodes, spraying hallucinogenic powder in a 30-foot cone. Any creature in the cone must succeed at a DC 24 Will save or be confused for 1 round and take a –2 status penalty to Perception checks and saves against mental effects for 1d4 hours. On a critical failure, the penalty is instead –4.