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Eleukas, Courageous Guard

Eleukas grew up in Otari, working hard in the logging camps and getting to know the townspeople. When he was old enough to join the Otari town guard, even the curmudgeonly Captain Longsaddle couldn't deny that the muscular lad had martial talent. What he didn't realize is that Eleukas also has heart. Though unsure of his own abilities, Eleukas joined with his friends to avert a serious threat to Otari, as described in The Shroud of Four Silences.

Eleukas is an excellent example of a local folk hero. He's willing to raise his magical axe, Visperath, for coin, but he's more likely to raise it to protect the innocent.

Plot Hooks

Game Masters might consider the following plot hooks as a means of integrating Eleukas into any Pathfinder Second Edition game.
  • Eleukas needs help recovering an escaped prisoner who has made threats on the lives of a local family
  • The heroes must defeat a marauding creature that can only be permanently killed by acid damage.
  • Eleukas falls victim to some charm or possession effect and the heroes must stop him without killing him.
  • While the heroes are investigating strange happenings in Otari, Eleukas lends his aid as someone who can make introductions to helpful townspeople and perhaps even convince Captain Longsaddle to overlook well-intentioned misdemeanors.


Recall Knowledge - Humanoid (Society): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

EleukasCreature 2

Legacy Content

Unique LG Medium Human Humanoid 
Source No-Prep Character: Eleukas pg. 0
Male human, fighter
Perception +10
Languages Common
Skills Athletics +8, Diplomacy +8, Society +6, Survival +6
Str +4, Dex +1, Con +3, Int +0, Wis +0, Cha +2
Items Visperath (+1 battle axe that deals an additional 1 acid damage, and an additional 1d4 persistent acid damage on a critical hit), breastplate, dagger (3), minor healing potion, rope
AC 19; Fort +11, Ref +9, Will +6
HP 32
Attack of Opportunity [reaction]
Speed 20 feet
Melee [one-action] Visperath +11 [+6/+1] (sweep), Damage 1d8+4 slashing plus 1 acid (plus 1d4 persistent acid on a critical hit)Melee [one-action] dagger +10 [+6/+2] (agile, versatile S), Damage 1d4+4 piercingRanged [one-action] dagger +7 [+3/-1] (agile, thrown 10 feet, versatile S), Damage 1d4+4 piercingLunge [one-action] Eleukas makes a Strike with a melee weapon, increasing the reach of the Strike by 5 feet.Power Attack [two-actions] Eleukas puts his power behind a melee Strike, which counts as two attacks when calculating his multiple attack penalty. If the Strike hits, he deals an extra die of weapon damage.