Eternity-Incinerating Blaze Feat 18Exemplar Ikon Void Source War of Immortals pg. 42imbued into a weapon ikon
The blaze of your divine spark is hot enough that it burns in not just the present, but the past and future as well. Whenever you score a critical hit with the imbued ikon, the target becomes doomed 1 or increases its doomed condition by 1. If the target’s maximum dying value is reduced to 0 by this ability, it immediately dies in a flash of spiritual fire that reduces its body to ash. This effect applies even when the ikon is not empowered. The ikon also gains the following transcendence ability.
Transcendence—Burn out of Time [two-actions] (spirit, transcendence, void) An impossible amount of energy blazes in a sphere above you before compressing itself into your weapon. Strike one creature. The Strike deals an additional 3d8 spirit damage and 3d8 void damage. If the creature is reduced to 0 Hit Points, it’s immediately killed and reduced to ash, not in the present, but in the recent past, erasing the consequences of their recent actions. If a creature died within the last round as a result of the incinerated target’s actions, that creature is returned to life with 5d8 Hit Points at the location that it died as its death is retroactively undone.
Traits
Ikon: An item with the ikon trait is a special item provided or created by an exemplar's divinity that is so tied to that exemplar that it can serve as a sacred vessel for their might. You gain three ikons at first level. Each ikon has a passive immanence ability and an activated transcendence ability. A feat with the ikon trait imbues one of your ikons with further capabilities. Whenever you gain a feat with the ikon trait, choose which of your ikons gains that ability; if you have multiple ikons that meet the feat's usage requirements, you can take the feat multiple times to apply its effects to another one of your ikons. These feats list what ikon they can be imbued into, and any number of them can be imbued into a single ikon.
Void: Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.
Planes with this trait are vast, empty reaches that suck the life from the living. They tend to be lonely, haunted planes, drained of color and filled with winds carrying the moans of the dead At the end of each round, a living creature takes at least minor void environmental damage. In the strongest areas of a void plane, they could take moderate or even major void damage at the end of each round. This damage has the death trait, and if a living creature is reduced to 0 Hit Points by this void damage and killed, it crumbles into ash and can become a wraith (see Monster Core).