All Archetypes
Artifact | Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession | Undead


PFS StandardStories of Home Feat 12

Archetype Auditory Divine Exploration Healing Linguistic Mental 
Source Rival Academies pg. 35
Archetype Campfire Chronicler
Frequency once per day
Prerequisites Campfire Chronicler Dedication

You share the joy of every story of long-awaited homecoming you’ve offered to Isthralei. You can spend 10 minutes sharing this joy with your allies within 30 feet. You and those allies regain Hit Points equal to their Constitution modifier (minimum 1) times their level and recover from the doomed, drained, and fatigued conditions as though they had a full night’s rest (though they gain no other benefits associated with having a full night’s rest).

Traits

Archetype:

This feat belongs to an archetype.

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Divine:

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.

A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Exploration:

An activity with this trait takes more than a turn to use, and can usually be used only during exploration mode.

Healing:

A healing effect restores a creature’s body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Linguistic:

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.