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Corn Leshy Throng

A thick forest or flourishing farm sometimes sees an explosion of primal magic leading to the creation of a multitude of leshies. When still young, these spirits might band together with their crop-mates for protection or to achieve a mutual goal. Used to growing in rows, many corn leshies can form a sizable legion.

Recall Knowledge - Plant (Nature): DC 19
Unspecific Lore: DC 17
Specific Lore: DC 14

Elite | Normal | Weak
Proficiency without Level

Corn Leshy ThrongCreature 4

Gargantuan Leshy Plant Troop 
Source NPC Core pg. 201
Perception +10; low-light vision
Languages Common, Fey; speak with plants (corn only)
Skills Acrobatics +11, Athletics +10, Nature +12
Str +2, Dex +3, Con +2, Int +0, Wis +2, Cha +2
AC 21; Fort +8, Ref +13, Will +10
HP 54 (4 segments); Thresholds 36 (12 squares), 18 (8 squares); Weaknesses area damage 5, splash damage 5
Encircling Maze A corn leshy throng is arranged in rows of stalks to envelop foes, stretching upward to block their vision. It can move into other creatures' spaces, and other creatures can move into its squares. When a Medium or smaller creature attempts to enter any of the corn leshy throng's spaces, it must attempt a DC 20 Survival check. If the creature fails, it gets turned around—all the throng's squares are greater difficult terrain for it until the end of this turn. A creature needs to attempt this check only the first time in a round it attempts to enter one of the throng's squares.Troop Defenses Verdant Burst (healing, primal, vitality) When the corn leshy throng dies, a burst of primal energy explodes from their body, restoring 3d8 Hit Points to each plant creature in a 30-foot emanation. This area immediately fills with stalks of corn, becoming difficult terrain. If the terrain is not a viable environment for these plants, they wither after 24 hours.
Speed 25 feet; troop movement
Boxing Ears [one-action] to [three-actions] Frequency once per round; Effect The corn leshy throng lashes out with hardened ears of corn to attack each enemy in its space and in a 5-foot emanation, with a DC 18 basic Reflex save. The damage depends on the number of actions.
[one-action] 1d6 bludgeoning damage
[two-actions] 2d6+4 bludgeoning damage
[three-actions] 2d6+8 bludgeoning damage
Kernel Barrage [two-actions] The throng's members fling a bombardment of corn kernels. Each creature in a 30-foot cone takes 2d6 bludgeoning damage with a DC 18 basic Reflex save. When the throng is reduced to 2 or fewer segments, this area decreases to a 15-foot cone.

All Monsters in "Leshy"

NameLevel
Cactus Leshy2
Corn Leshy Throng4
Flytrap Leshy4
Fungus Leshy2
Gourd Leshy1
Gourd Leshy Witch6
Leaf Leshy0
Root Leshy Groundskeeper-1
Seaweed Leshy3
Sunflower Leshy1
Tumbleweed Leshy Courier3
Vine Leshy0

Leshy

Source Monster Core pg. 216 1.1
Leshies are intelligent plant creatures who guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid— combines a nature spirit with a body carefully grown and crafted from local vegetation. The rites and materials required to create a leshy vary depending on the type of leshy. They are typically given life in an area of great natural significance, such as an arboreal's grove, a druidic circle, a fairy ring, or a great natural wonder.

Sidebar - Additional Lore Appeasing Leshy Guardians

When a wary traveler comes across a druidic stone circle, a peaceful glade, or a tall, ancient tree that seems unprotected, they must be careful in case there might be a leshy or two hiding just out of sight. Unlike other entities, these leshy guardians don't require offerings of food or drink. The best way to keep these custodians happy is to simply leave the area in its natural state. Wanderers who must pass through or camp nearby are warned to not start fires or leave anything behind.

Sidebar - Additional Lore Dead Leshies

When a leshy dies, their body explodes in a wave of vegetation as their spirit returns to the natural world. Though leshy spirits called into new bodies after death typically keep only vague recollections of their pasts, they retain many of the values and habits of their former life.

Sidebar - Related Creatures Friends in the Forest

Because of their relative frailty, leaf leshies frequently act as liaisons and call upon more powerful forest guardians when their domains are threatened. Nymphs, sprites, and other goodly fey may respond to the call of a leaf leshy, as may arboreals and other plant creatures.

Sidebar - Additional Lore Phytoremediation

Leshies and other plants can cleanse the environment of pollution, such as pesticides, oil, and even radiation. They can heal the land simply by building a leshy settlement and dwelling there over time. More ambitious leshies battle against corruption in whatever way they are best suited for. For example, a leshy might join the Sarkorian Reclaimers to liberate the land from demonic influences, or they might worship Sarenrae and fight against the Whispering Tyrant's legion of undead.

Sidebar - Related Creatures Plant Allies

Some leshies align themselves (or are even called forth by) other sentient plant creatures, many of which also take vaguely humanoid forms. Though mighty arboreals tend not to associate with those who don't live as long as they do, they share many a leshy's desire to protect the forests in which they live. Dryads feel similarly, as they are bonded to a specific tree that might need guarding. More mischievous or cruel leshies, though, might find kindred spirits in sprigjacks and twigjacks, who look to drive off interlopers in the natural world.