Werecreature Dedication Feat 2Rare Archetype Dedication Source Howl of the Wild pg. 76 2.0Archetype WerecreatureRequirements You were born into a lineage of true werecreatures or were afflicted with the curse of the werecreature.
You're a werecreature, able to shift between your humanoid shape, an animal shape, and a monstrous hybrid of the two. You gain the beast and werecreature traits. Choose your werecreature type from the table below. Once chosen, this can't be changed. You gain the
Toughness feat but also a weakness to
silver equal to half your level. You gain the Change Shape action. On the night of the full moon, you automatically use Change Shape to assume your hybrid shape, and you can't voluntarily activate or dismiss Change Shape until sunrise.
Change Shape [one-action] (
concentrate,
polymorph,
primal)
Effect You transform into your hybrid or animal shape. Your equipment transforms with you and continues to provide bonuses, but your animal shape cannot use weapons, shields, or other held items and cannot use
manipulate actions. You gain a movement speed, unarmed attacks, and potentially other abilities based on your werecreature type. These unarmed attacks are in the
brawling group. You can Dismiss the effect to return to your humanoid shape, and you resume your humanoid shape automatically if you're reduced to 0 Hit Points.
Werecreature Types
Type | Speed | Attack | Damage | Traits | Special |
Werebat | 10 feet, fly 15 feet | Fangs | 1d8 piercing | — | When Flying due to the fly speed granted by this form, you must begin and end your movement on a solid surface or immediately fall. |
Werebear | 25 feet | Jaws Claw | 1d8 piercing 1d6 slashing | — Agile | — — |
Wereboar | 30 feet | Tusk | 1d8 slashing | Sweep | — |
Werecrocodile | 25 feet, swim 15 feet | Jaws | 1d8 piercing | Grapple | You can hold your breath for 2 hours in animal or hybrid shape. |
Weremoose | 25 feet | Antler | 1d8 piercing | Shove | — |
Wererat | 25 feet | Jaws Claw | 1d6 piercing 1d4 slashing | Finesse Agile, finesse | Your animal shape is Small in size. |
Wereshark | 15 feet, swim 25 feet | Jaws | 1d8 piercing | Grapple | Your hybrid shape gains the amphibious trait. In your animal shape, you lose your land Speed and your Swim speed increases to 35 feet, and you gain the aquatic trait. |
Weretiger | 25 feet | Jaws Claw | 1d8 piercing 1d6 slashing | — Agile | — — |
Werewolf | 30 feet | Jaws | 1d8 piercing | Trip | — |
Special If you're a
beastkin, you can use unarmed attacks from your hybrid shape while you're in your werecreature hybrid shape. These forms are otherwise separate.
Werecreature Dedication Leads To...
Animal Fleetness,
Antler Rush,
Bear Hug,
Beastkin Resilience,
Cornered Animal,
Death Roll,
Dire Growth,
Echolocation,
Fearful Symmetry,
Feeding Frenzy,
Feral Lunge,
Feral Mending,
Feral Scramble,
Feral Senses,
Feral Toss,
Force of Nature,
Pack Attack,
Plague Rat,
Pouncing Transformation,
Rapid Hybridization,
Rushing Boar,
Scarred Hide,
Shared Tide,
Terrifying Transformation,
Touch of Lunacy,
Undying Beast,
Wings of the Moon,
You Don't Smell RightTraits
Archetype: This feat belongs to an archetype.
Dedication: You must select a feat with this trait to apply an archetype to your character.
Rare: This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.