Fearful Symmetry [one-action] Feat 6Archetype Emotion Fear Mental Visual Source Howl of the Wild pg. 77 2.0Archetype WerecreaturePrerequisites Werecreature Dedication; weretiger
Requirements You’re in hybrid or tiger shape and your last action was a critically successful Strike with your unarmed attack.
You attack with a feline grace as captivatingly beautiful as it is deadly. All enemies within 30 feet of the creature you critically hit must attempt at a Will save against your class DC. Enemies that fail their saves become
frightened 1 and are
fascinated with you for 1 round. Your
hostile actions don't end this fascination, but those of your allies do. Regardless of the effects of the save, the creature is immune to Fearful Symmetry for 1 hour.
Traits
Archetype: This feat belongs to an archetype.
Emotion: This effect alters a creature’s emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
Fear: Fear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.
Mental: A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.
Visual: A visual effect can affect only creatures that can see it. This applies only to visible parts of the effect, as determined by the GM.