All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Stoneriver

A servant of Torag, Stoneriver resembles a pangolin with glowing blue eyes and brassy, rune-covered scales. Stoneriver burrows through Golarion's mantle and crust as he hunts down subterranean fiends, aids virtuous communities, and defends sacred sites, often collaborating with dwarves.

Recall Knowledge - Celestial (Religion): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

StoneriverCreature 12

Unique LG Gargantuan Celestial Fire 
Source Pathfinder #195: Heavy is the Crown pg. 88
Perception +23; (33 to detect lies and illusions) darkvision, scent (imprecise) 60 feet
Languages Celestial, Dwarven; tongues
Skills Acrobatics +20, Athletics +26, Diplomacy +21, Intimidation +21, Stealth +20, Survival +23, Torag Lore +24
Str +8, Dex +4, Con +7, Int +4, Wis +5, Cha +5
AC 32; Fort +25, Ref +20, Will +21; +2 status to all saves vs. magic
HP 220, regeneration 30 (deactivated by cold or evil); Immunities fear, fire; Weaknesses cold 10
Bolster Torag's Chosen (abjuration, aura, divine) 20 feet. Dwarves and creatures that worship Torag in the area gain a +1 status bonus to AC and Will saves.Retributive Strike [reaction]
Speed 30 feet, burrow 30 feet, swim 30 feet
Melee [one-action] tongue +26 [+21/+16] (good, disarm, magical, reach 30 feet), Damage 3d6+11 bludgeoning plus 1d6 good and Improved GrabMelee [one-action] claw +26 [+22/+18] (agile, good, magical, reach 20 feet), Damage 3d8+11 slashing plus 1d6 good and 1d6 fireMelee [one-action] tail +26 [+21/+16] (backswing, fatal d12, good, magical, reach 20 feet), Damage 3d8+11 slashing plus 1d6 good and 1d6 fireDivine Innate Spells DC 29, attack +24; 5th blazing fissure, flame strike; 4th divine wrath, searing light (×2); 3rd heal (×2); 2nd remove fear (at will), restoration; 1st detect alignment (at will; evil only); Cantrips (5th) light; Constant (5th) tongues
Devour Magic (divine, transmutation) Whenever Stoneriver deals damage with Swallow Whole, he consumes one of the swallowed creature's magical effects, as dispel magic with a +21 counteract modifier.Improved Grab [free-action] Measure Soul [two-actions] (concentrate, divination, divine, mental) Stoneriver mentally pries through the mind of a creature within 60 feet, dealing 10d8 mental damage (DC 29 basic Will save). Stoneriver can choose to make this damage nonlethal or choose not to damage the creature at all. For 1 minute, Stoneriver gains a +1 circumstance bonus to attack rolls, damage rolls, and Perception checks against that creature. If the creature is evil and it failed its save, the creature is additionally frightened 2 (frightened 4 on a critical failure). Stoneriver can't use Measure Soul again for 1d4 rounds.Rock Tunneler Stoneriver can burrow through solid stone, leaving behind a tunnel if he desires.Swallow Whole [one-action] (attack) Large, 6d6 bludgeoning plus 2d6 fire and devour magic, Rupture 40

Sidebar - Additional Lore Forgeheart Five

Stoneriver has fathered numerous children through the years, each clever, brave, and bold. Among these, five have joined together to combat evil as a team. Calling themselves the Forgeheart Five, these overly optimistic and bombastic creatures strive to be as virtuous and heroic as their father. Thus far, their methods have been more flashy than effective.