
Pact of the Crossroads Feat 12Uncommon Archetype Primal Source Rival Academies pg. 47Archetype PactbinderPrerequisites Pactbinder Dedication
You’ve sworn a pact with Ng the Hooded, the Eldest known as the Lord of the Crossroads, though your only sign of Ng’s acknowledgment is the benefits you receive. Anyone tracking you must succeed at a Survival check against the higher of your class DC and spell DC. Creatures attempting to remember your features after the first time meeting you must succeed at a Will save against the same DC. If they fail, they recall the meeting but none of your features.
In exchange, you must continue your wanderings, never settling in one place for longer than one month, or you lose the benefits of this feat until you begin your travels again. If you ever willingly tell anyone you’ve formed a pact with Ng, you lose the benefits of this feat permanently, though you can share vague information about the pact’s effects.
Traits
Uncommon: Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
Archetype: This feat belongs to an archetype.
Primal: This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical.
A creature with this trait is primarily constituted of or has a strong connection to primal magic.