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Druid Initiate

A neophyte druid learns basic techniques and spellcasting soon after being initiated into their druidic order. The druid initiate has already learned much from their mentors—elders among the order—but hasn't had a chance to develop their own identity.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Druid InitiateCreature 1

Medium Human Humanoid 
Source NPC Core pg. 132
Perception +7
Languages Common, Wildsong
Skills Diplomacy +3, Medicine +7, Nature +7, Stealth +4, Survival +7
Str +2, Dex +1, Con +2, Int +0, Wis +4, Cha +0
Items healer's toolkit, leather armor, primal symbol, sling (10 bullets), staff
AC 15; Fort +5, Ref +4, Will +9
HP 18
Speed 25 feet
Melee [one-action] staff +7 [+2/-3] (two-hand d8), Damage 1d4+2 bludgeoningMelee [one-action] fist +7 [+3/-1] (agile, nonlethal, unarmed), Damage 1d4+2 bludgeoningRanged [one-action] sling +6 [+1/-4] (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 bludgeoningSpells Primal Spellcasting DC 17; 1st heal, thunderstrike; Cantrips (1st) detect magic, ignition, know the way, light, tangle vine
Druid Order Spells DC 17, 1 Focus Point; 1st cornucopia

All Monsters in "Performer"

NameLevel
Acrobat2
Beast Tamer4
Court Jester10
Dancer1
Druid Initiate1
Juggler2
Maestro11
Mime3
Puppeteer6
Street Musician2
Traveling Actor3
Troubadour3

Performer

Source NPC Core pg. 124
Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Halfling yarnspinner (level 7), iruxi masked mummer (level 9), razzle dazzler (level 5)

Sidebar - Advice and Rules Handheld Instruments

Musical instruments range in size and function. For inspiration on what an NPC musician might play, choose from the following list: accordion, bagpipe, bodhrán, bongo drum, cabasa, castanet, charango, chimes, claves, cuíca, dan moi, didgeridoo, fiddle, flute, gemshorn, gittern, guan, hand bell, harmonica, hurdy-gurdy, kalimba, kazoo, lute, lyre, mandolin, maracas, ocarina, pan flute, piccolo, psaltery, recorder sackbut, shawm, slide whistle, spoons, tambourine, trumpet, triangle, ukulele, vielle, or zills.

Sidebar - Advice and Rules Let's See A Show

Prices for a night's entertainment are per head and can be far higher for world-class performers.

Circus 1 sp; Dance 2 cp social, 6 cp stage performance, 1 gp high-society ball; Opera 5 gp general admission, 20 gp box seats; Music 5 cp troubadours, 2 sp orchestra; Stage Play 6 cp small theater, 1 sp major theater; Street Performance tips of 1–2 cp.

Sidebar - Additional Lore Performers Across Golarion

Some of Golarion's brightest stars are as much storymakers as storytellers.

Camilia Drannoch, Revolutionary: Camilia uses her powerful words to put an end to the Red Revolution, rid Galt of its final blades, and reestablish relations abroad.
The Circus of Wayward Wonders: Perhaps the most spectacular traveling show in the Inner Sea, the Circus of Wayward Wonders and its Sideshow of Everyday Marvels offers truly outstanding acts for their audiences.
Janatimo, Speaker of the World's Tales: Janatimo, an aiuvarin bard at the Magaambya, leads the Uzunjati, scholars and teachers tasked with spreading knowledge to improve the world.

Sidebar - Additional Lore The Colleges Of Humor

Throughout Golarion there are pockets of jesters and jokesters that form groups they call colleges of humor. While they have no formal name or location, these colleges are universally recognized for producing excellent comedy. Those who train with colleges often specialize in one of many forms of humor. Some of the most common specialize include, but are not limited to: slapstick, romantic humor, high comedy, situational comedy, parody, surrealism, farce, wordplay, and observational humor.