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Other Consumables


PFS StandardAnglerfish LanternItem 5+

Magical Water 
Source Rage of Elements pg. 176 2.0
Usage held in 1 hand; Bulk 1
This bull's-eye lantern is either stylized after an anglerfish or made from the taxidermy of one. While it can be lit as usual, the anglerfish lantern automatically shines when submerged in water.

Activate—Mesmerizing Lights [two-actions] (concentrate, manipulate); Frequency once per hour; Effect All creatures within the bright light of the anglerfish lantern must succeed at a DC 19 Will save or be fascinated by the light for 1 round (1 minute on a critical failure). The fascination ends if the light is extinguished. Aquatic animals and creatures with the water trait take a –2 circumstance penalty to this check. Regardless of the result, the creature then becomes immune to this effect for the next 24 hours.

PFS StandardAnglerfish LanternItem 5

Source Rage of Elements pg. 176 2.0
Price 150 gp
Bulk 1

PFS RestrictedAnglerfish Lantern (Submersible)Item 8

Uncommon 
Source Rage of Elements pg. 176 2.0
Price 500 gp
Bulk 1
The DC is 24, and the lantern also has the following activation.

Activate—Dive! 1 minute (concentrate, manipulate); Frequency once per day; Effect You lower the submersible anglerfish lantern into water at least 15 feet deep while issuing a command. The lantern transforms into a bathysphere for 1 hour. This vehicle possesses a 60-foot cone light that can be swiveled up to 90 degrees with an Interact action and has the activation listed above. When the effect ends, any occupants are ejected harmlessly. If the bathysphere becomes broken, the effect ends and the submersible anglerfish lantern is broken as well.