Mythic Callings | Mythic Feats | Mythic Destinies


Bat Around [two-actions] Feat 16

Mythic 
Source War of Immortals pg. 120
Archetype Beast Lord
Prerequisites Beast Lord Dedication

Your attack moves a foe into a position that your united companion can take full advantage of. Make a melee Strike against an enemy. As long as your Strike deals damage, you can attempt an Athletics check to either Reposition or Shove the creature you hit. Both attacks count toward your multiple attack penalty, but it doesn’t increase until after you’ve made both attacks. If your Reposition or Shove moves the target and it ends this movement within your united companion’s reach, your companion can Strike the target. Unless it critically fails, your companion can also attempt an Athletics check to Reposition or Shove the creature. These attacks affect your united companion’s multiple attack penalty the same way.

Traits

Mythic:

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.