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Abomination Vaults | Age of Ashes | Agents of Edgewatch | Blood Lords | Crown of the Kobold King | Extinction Curse | Fists of the Ruby Phoenix | Gatewalkers | Kingmaker | Outlaws of Alkenstar | Pathfinder Society | Quest for the Frozen Flame | Season of Ghosts | Sky King's Tomb | Stolen Fate | Strength of Thousands | The Fall of Plaguestone


PFS StandardOtherworldly MissionBackground

Legacy Content

Rare 
Source Guns & Gears pg. 125 2.0
You're called to serve a specific purpose—your deity told you so, and so it must be true. Maybe you grew up knowing all along, or maybe it came to you one day in a vision, clear as a bell and twice as loud. You have some task that only you can accomplish. You mission might be as dangerous as killing a deadly tyrant or as simple as opening a particular door on a particular day.

You should work with your GM on how to handle the truth of your character's backstory or leave it to the GM to decide in secret. Is this call to action a message from the character's own mind, are they being manipulated by some manner of supernatural entity, or are they actually getting marching orders from one of the deities of the setting?

Choose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost.

You're trained in Religion. Once per adventure, you can ask the voice you believe to be a deity for orders and get some kind of instruction—you never get any kind of explanation, simply a command to go somewhere or do something. Following those commands isn't always safe, but it's usually interesting.