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Gambling Companion

A reputation for protecting against bad luck, combined with skill and knowledge, establish these tengu as ideal gambling companions. Their role includes providing local knowledge of establishments as well as the various games available. Refined skills of observation and an ability to read other players increases the value of their services. The example provided is for a companion who frequents the finer establishments. For some areas, a patron would look for a companion with greater fighting skills to also fill the role of bodyguard.

Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Gambling CompanionCreature 3

Medium Humanoid Tengu 
Source NPC Core pg. 212
Perception +12; (14 to Sense Motive) low-light vision
Languages Common, Tengu; plus three others
Skills Deception +11, Diplomacy +11, Games Lore +16, Society +9, Thievery +9 ((+11 for sleight of hand))
Str +0, Dex +3, Con +0, Int +2, Wis +1, Cha +4
Social Specialist For social encounters involving gaming or gambling, the gambling companion is a 5th-level challenge.
Items cards, dagger (3), dice
AC 18; Fort +6, Ref +12, Will +9
HP 46
Gamer's Guidance (fortune) When the gambling companion successfully Aids a skill check related to games or gambling, the ally rolls twice and takes the higher result instead of gaining the usual bonus.
Speed 25 feet
Melee [one-action] beak +10 [+5/+0] (finesse), Damage 1d6+2 piercingMelee [one-action] dagger +10 [+6/+2] (agile, finesse, versatile S), Damage 1d4+2 piercingRanged [one-action] dagger +10 [+6/+2] (agile, thrown 10 feet, versatile S), Damage 1d4+2 piercingDistracting Trick [two-actions] Requirements The gambling companion is wielding cards or dice; Effect The gambling companion performs a quick trick with the cards or dice to Feint, then makes a beak Strike against the same target. If the Feint succeeds, the Strike deals an additional 1d6 precision damage.

All Monsters in "Tengu"

NameLevel
Gambling Companion3
Jinx Eater4
Tengu Bladesmith6
Tengu Sneak2

Tengu

Source Monster Core pg. 325 1.1
Tengu are an adaptable people originally from the continent of Tian Xia, but whose travels have taken them across all of Golarion. As a people in diaspora, tengu are almost always found within larger kingdoms and communities of other peoples, with the exception of their home nation of Kwanlai. As a result, tengu tend to gather in close-knit social groups both with other tengu as well as with other peoples of non-majority ancestries, collecting words and customs from other cultures the way a bird collects trinkets for its nest.

Although humanoid, tengu have very distinct, birdlike features, and many would say that they resemble crows more than they do humans. They have strong, thick beaks, as well as sharp talons at the ends of their arms and legs. Most of a tengu's body is covered in small feathers that range in color from dark brown and midnight blue to glossy black, with lighter colors being rare but not unheard of. Like many avian creatures, tengu have hollow bones, making them much lighter than other humanoids of their size, and some tengu even possess wings that allow them to fly.

Tengu have a strong cultural focus on the sky, considering tall mountaintops sacred places and worshipping gods associated with nature and storms, like Gozreh or Hei Feng. They have a long and proud tradition of both martial arts and smithing, and many aspiring Tian heroes have sought out a tengu mentor or swordsmith. Tengu magic revolves around using tengu feathers, bound into a fan, as a medium to command wind and lightning, and some tengu even have the power to “eat” misfortune—skills that only help tengu as they continue expanding across Golarion to new lands.

Sidebar - Additional Lore Jinx Eaters

In the pirate-controlled archipelago of the Shackles, tengu occupy a unique social niche, since many pirates believe that a tengu's presence on board a ship wards off bad luck. Known as “jinx eaters,” these tengu are treated as mascots by their pirate crews. Jinx eaters don't mind this treatment, however, since it allows them to escape much of the drudgery associated with working on a ship. When a tengu is sailing with pirates afraid of ill fortune, the claim that “hunger leads to bad luck” secures comfort and respect for the jinx eater more effectively than any bribe.

Sidebar - Additional Lore Storm Surge Blade Style

This popular fighting style was originally developed by a master of the tengu gale blade. There are two main disciplines students follow. Gusting Winds encompasses rapid strikes, feints, and disarms. Crashing Waves focuses on tripping and grappling techniques. Those who reach the highest level of training appear to harness the wind to enhance their bladework, manipulating the air around them with every swing.