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Blazing Armory
Spell 2Concentrate Fire Manipulate Source Rage of Elements pg. 118 2.0Traditions arcane,
divine,
primalCast [two-actions] Range 30 feet;
Targets 1 willing creature
Duration 5 minutes
As long as you have magic, you're never unarmed. You materialize a flaming simulacrum of any common simple or martial weapon into the target's grasp. The target must have a free hand to hold the weapon, or else the weapon falls to the ground in the target's space. The blazing weapon functions as a
+1 striking weapon, and its damage type changes to fire. The damage type can't be changed using the
versatile trait, modular trait, or similar methods.
A
thrown weapon rematerializes in the target's hand after the Strike is complete. If you choose a ranged weapon that uses ammunition, the wielder must still reload the weapon using the normal number of actions, though this generates ammunition automatically; this functions as normal ammunition, and the
blazing weapon can't use other types of ammunition.
Any creature other than you or the target that attempts to touch, make a Strike with, or
Disarm the weapon takes 1d6 fire damage each time.
Heightened (4th) You can target up to 5 willing creatures and can choose a different weapon for each target. The weapons function as
+1 striking flaming weapons.
Heightened (6th) As 4th, but the weapons function as
+2 greater striking flaming weapons.
Heightened (8th) As 4th, but the weapons function as
+3 greater striking greater flaming weapons.
Heightened (10th) As 4th, but the weapons function as
+3 superior striking greater flaming weapons.