Summon Healing Servitor
[three-actions] Spell 5Legacy Content
Uncommon Healing Incarnate Necromancy Positive Source Impossible Lands pg. 306Traditions divine,
primalCast [three-actions] material,
somatic,
verbalRange 100 feet
Duration until the end of your next turn
You call forth a servitor forged from raw positive energy to heal and bolster your allies. The servitor occupies the space of a Huge creature and has a speed of 60 feet.
Arrive (
healing,
necromancy,
positive) Servitor's Protection The servitor appears in a flash of light, moving from ally to ally and granting them a temporary reprieve. All allies within 20 feet of the Servitor gain 20 temporary Hit Points until the servitor departs.
Depart (
healing,
necromancy,
positive) Servitor's Blessing The servitor disappears in a 30-foot emanation of positive energy. All willing living creatures within heal 3d8 Hit Points. All
undead within take that much damage, with a
basic Fortitude save.
Heightened (+2) The Arrive effect's temporary Hit Points increase by 8, and the Depart effect's healing and damage to undead increase by 1d8.