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Chaos Falcon

The extreme weather that gives birth to chaos falcons grants them a mix of abilities not found in other elemental birds. To them, lightning is as natural as fire and heat as comfortable as cold. The variability of their attacks makes them dangerous, even for the well prepared.

Like their elemental cousins, chaos falcons are often the harbingers of storms. They're also seen as omens of volcanic activity, as they will travel across great distances to play and dance in the resulting eruption. Between this association and their tendency to rain both fire and ice, their presence is considered dangerous by nearby settlements.

Fortunately, chaos falcons are solitary birds that prefer to stay away from the noise of civilization. They nest in volcanic vents or areas with geothermal activity, relying on the heat of the earth to incubate their eggs while hunting in the wilderness nearby. Unless their peace is disrupted or their safety threatened, they're unlikely to attack creatures that move through their habitat.

Recall Knowledge - Beast (Arcana, Nature): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

Chaos FalconCreature 10

Rare Huge Air Beast Electricity Fire Water 
Source Howl of the Wild pg. 143 2.0
Perception +18; darkvision, stormsight
Languages Common, Sussuran
Skills Acrobatics +22, Athletics +19, Nature +19, Stealth +19
Str +5, Dex +7, Con +3, Int +4, Wis +4, Cha +3
Stormsight Wind, precipitation, and clouds don't impair a chaos falcon's vision; they ignore the concealed condition from storms, mist, precipitation, and the like.
AC 29; Fort +19, Ref +22, Will +16
HP 180; Resistances fire 10, electricity 10, cold 10
Storm Nexus (aura, primal) 15 feet, 3d6 fire, DC 26 basic Reflex save. The chaos falcon is surrounded by a cloud of volcanic ash, lightning arcing within the cloud as it glows hot in some areas and collects ice in others. A chaos falcon can change the damage type of this aura to cold, electricity, or fire as an action, which has the concentrate trait.
Speed 25 feet, fly 50 feet
Melee [one-action] beak +21 [+16/+11] (reach 10 feet), Damage 3d10+10 piercingMelee [one-action] talon +21 [+17/+13] (agile), Damage 3d6+10 slashingRanged [one-action] bolt +23 [+18/+13] (range 120 feet), Damage 6d6 fire plus storm boltDive-bomb [two-actions] (earth, fire, primal) Requirements The chaos falcon is Flying; Effect The chaos falcon Flies twice straight down. If they reach the ground or a similarly solid object at the end of this movement, their landing shatters that surface into sharp shards and droplets of molten stone deal 4d6 fire and 3d8 piercing damage (DC 26 basic Reflex save) to all other creatures within 20 feet.Flash Storm [one-action] (air, water, primal) Water condenses around the ash particles in the chaos falcon's 15-foot aura, pelting everything beneath it with driving rain. Creatures in that area must succeed at a DC 26 Reflex save or be pushed 20 feet down, falling prone if they start or end this movement on the ground.Storm Bolt The chaos falcon's bolt Strike always deals the damage type of their storm nexus aura.

All Monsters in "Elemental Bird"

NameLevel
Chaos Falcon10

Elemental Bird

Source Howl of the Wild pg. 143 2.0
Nethys Note: This entry did not have a separate description for the family