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Giant Tardigrade



Recall Knowledge - Animal (Nature): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Giant TardigradeCreature 9

Huge Amphibious Animal 
Source Howl of the Wild pg. 187 2.0
Perception +16; tremorsense (imprecise) 30 ft
Skills Athletics +19, Stealth +14, Survival +18
Str +4, Dex +3, Con +6, Int -5, Wis +3, Cha +1
Eyespots A giant tardigrade can't see anything beyond 30 feet.
AC 23; Fort +23, Ref +16, Will +16
HP 120; Resistances all damage 10
Tun State [free-action] Trigger The tardigrade would be reduced to 0 Hit Points or would die due to starvation, suffocation, or similar environmental causes; Frequency once per week; Requirements The tardigrade isn't already in tun state; Effect The giant tardigrade doesn't die but instead remains at 1 Hit Point and curls into a dry ball, called a tun. While in this tun state, the giant tardigrade is unconscious, doesn't need to eat, drink, or breathe, and doubles its resistance to 20. It remains in tun state indefinitely until covered in significant amounts of water, at which point it begins to rehydrate, gaining regeneration 5. The regeneration persists until it reaches maximum Hit Points. The giant tardigrade then exits its tun state.
Speed 25 feet, climb 25 feet
Melee [one-action] stylet +19 [+14/+9], Damage 3d8+6 piercing plus 1d8 persistent bleedMelee [one-action] claws +19 [+15/+11] (agile, reach 10 feet), Damage 3d6+6 slashing plus GrabVacuum Mouth [two-actions] Requirements The giant tardigrade doesn't have a target grabbed; Effect The giant tardigrade draws in air with its mouth. All creatures in a 20-foot cone must succeed at a DC 25 Reflex save or be pulled adjacent to the giant tardigrade. The tardigrade chooses one creature that failed its save, Grabbing the target in its claws and making a stylet Strike.

All Monsters in "Tardigrade"

NameLevel
Giant Tardigrade9
Tardigrade Swarm12

Tardigrade

Source Howl of the Wild pg. 187 2.0
Tardigrades grow no larger than the width of a hair, but when their riverside environments are exposed to heightened levels of magic, these eight-legged omnivores can grow to tremendous sizes.